13 Sentinels was developed by
Vanillaware, a Japanese game developer who also worked on
Odin Sphere, ''
Dragon's Crown and Muramasa: The Demon Blade, notable for their usage of 2D art in an industry predominated by the usage of 3D graphics. Vanillaware founder George Kamitani, who also directed Odin Sphere
and Dragon's Crown'', returned to serve as director for the game while handing the character design duties to Yukiko Hirai and Emika Kida. Full production began in the summer of 2015 following the completion of remakes of
Muramasa (
Muramasa Rebirth) and
Odin Sphere (
Odin Sphere Leifthrasir). Based on feedback from
Prologue, the development team were able to make adjustments and additions to the main game.
Scenario The concept for a story featuring multiple protagonists was drawn from the long-running television series
Chūgakusei Nikki. The narrative structure also drew inspiration from Western thriller fiction. Kamitani wanted to create a mecha-themed story for a modern audience, as many of the most memorable genre works (
Mobile Suit Gundam,
Neon Genesis Evangelion) were by that time several decades old. At one point, each of the thirteen protagonists had twelve possible story paths, making for a total of 165 possible variations. Due to the production timeline and the need to reveal the story mysteries, Kamitani had to cut a lot of planned optional comedic and bonding scenes between characters. Several of the surviving routes went through extensive revisions, with some planned scenes such as a coffee shop location being cut, but a key surviving theme that came with its
shōjo manga inspiration was romance. Kamitani cited several storylines as technically difficult to write, such as Takamiya's detective-themed narrative, Shinonome's amnesia plotline and Ogata's train sequences. Amiguchi's story was the most straightforward and thus easiest to complete, while the dark tone of Yakushiji's narrative often left him depressed. The battle level designs were directly based on the graphic design of
Gunparade March and
Fantavision, with the blue-hued character portraits being based on the monitor displays and lighting of
Alien. All other aspects of the game's sound design were handled by Masaaki Kaneko. The song was written by Sakimoto. Compared to his earlier work with Vanillaware, Sakimoto worked more on keeping a unified musical image. The music was themed around
techno, but the team worked to keep melodic balance in the score. Its theme was "juvenile", with Sakimoto needing to redo his early work with Kamitani's help. Though Kikuchi and Watanabe were new to Vanillaware titles, both Kudo and Kaneda had worked with the studio on
Odin Sphere and
Muramasa. Kudo, Kaneda and Kikuchi handled the battle tracks based on Sakimoto's direction for tracks which changed based on the player's progress through the stage. A recurring need for the score was to balance electronic and orchestral elements throughout the score. The two gameplay modes had different musical styles; the adventure sections used "analog" sounds and a focus on atmosphere, while battles made heavy use of electronic elements and rhythm. Some of the earlier tracks overtly used Showa-style composition, but as the setting was already heavily based around the Showa period, the music shifted to be less period-specific. Another difference compared to earlier Vanillaware projects was that more of the tracks were designed with a specific story-based theme, such as shopping in the high street. Due to the changes made to the game, the themes consequently needed a lot of adjustment during production. The placement of some songs within particular scenes, such as a sombre piece accompanying a comedic moment, were done by Kaneko based on his interpretation of a scene. The album included the full version of "Seaside Vacation", and versions of the battle tracks which ran through all their variations before segueing into the victory theme. It was also released as a worldwide digital release on iTunes. The album was described by Kudo as "a musical expression of another aspect" of the game. A further album featuring tracks from a 2023 orchestral concert was released in Japan on May 10, 2024. All three albums were released worldwide on streaming services in June 2025.
Voice acting Voice recording for the script ran concurrently with the scriptwriting and revision process, with six different recording sessions for various actors happening during production. Voice recording ran on until very close to the game's retail release. Several of the actors were fans of Vanillaware's titles, and enjoyed voicing the characters. Due to the plot point surrounding Fuyusaka, Morimura and Chihiro, all three shared the same
voice actress:
Atsumi Tanezaki. As scenes were recorded out of story order, the recording team needed a dedicated worksheet showing which scene called for what emotion so the actors would not make any serious mistakes with characterizations. Kaneko had a difficult task balancing out the music and dialogue in different scenes, made more complicated by the scenario's complex structure. Full voice acting, including the Thought Cloud dialogue sections, was a later addition chosen to promote player immersion. Due to this task, Kaneko had to carefully sync voice clips with keywords from the Thought Cloud so that it would not sound like random noise, along with filtering the music and environmental effects so the voice work came through clearly. ==Release==