Apart from the change of venue and time, the 2013 Jamboree introduced several new elements to the Jamboree program.
Sustainability The goal of lessening the Jamboree's environmental impact was a prominent theme of the 2013 event, and inspired a number of initiatives in its planning and execution. Water conservation was in full effect. This Jamboree was the first to ban all one-time use water bottles. The "greywater" methodology was also used: water from sinks and showers was used to flush toilets, leading the Summit to advertise a "zero gallon" water waste. Wastewater was passively treated in lagoons then used to drip irrigate the local forest, bringing water usage in a full cycle. According to the BSA, almost all the lumber used to build the many onsite shower houses and latrine facilities came directly from forests on the property. Facilities did not require paint or harmful treatment for construction. Contingent units and staff members were provided with an officially licensed Jamboree duffel bag. All tent and cooking gear were provided onsite by The Summit, eliminating the need for each council to transport a tractor trailer full of unit equipment and thus, reducing the cost and carbon footprint of transportation to and from the event.
Technology As part of the "Scouting 2.0" initiative, a large emphasis on technology was made during the Jamboree. For the first time, participants were advised to carry smartphones in order to use the Jamboree's mobile application for iOS and Android. The app was designed to help Scouts, Scouters and staff navigate the area through the
ArcGIS Online Platform (developed and supported by
Esri), as well as provide personalized daily activity schedules to all its users. AT&T sponsored a large part of this technology initiative. Cellular towers, many owned by AT&T, and wifi antennas were placed around the site providing mobile coverage for the Jamboree. Solar chargers were also placed in subcamps, allowing participants to keep their devices charged on a daily basis. Technology Quest was a half day experience that was a part of every participant's assigned weekly schedule. Scouts had a hands-on science and technology experience brought to the jamboree by major corporate, non-profit and educational partners. These included:
NASA,
National Geographic,
Lego,
AT&T,
Microsoft, the
Franklin Institute,
Michigan Tech,
West Virginia University Forensics,
Team SLR from
NASCAR, Destination Imagination,
Parallax, Inc.,
National White Collar Crime Center,
University of Charleston School of Pharmacy,
Fairmont State University,
Geocaching.com,
Goal Zero,
Mountain View Solar,
Virginia Bioinformatics Institute and more. Activities included robotics, forensics, chemistry, physics, health care, IT, DNA and biotech, and photography. ==Death==