The conception of
Adrift was a direct result from the events that occurred to Adam Orth in 2013. When
Microsoft's
Xbox One was announced, it
received controversy for its
digital rights management that would require users to remain online to use the console. After seeing people quarrel over this, Orth—then a creative director at Microsoft—told them to "deal with it", which resulted in a mass of complaints leading to Orth's resignation from the company. This led him to move from
Seattle to
Southern California. Orth noted that the game is a metaphor, comparing it to the events in his life; both Orth and the player character find themselves in the middle of a disaster, and must "do the hard work to put things together". He has stated that the game is about "action, consequence and redemption". Orth wrote the story without any
science fiction or
supernatural themes in mind, stating that he "wanted to make stories and characters that hopefully resonate with people because they're not typical video game stories". Following his resignation from Microsoft, Orth approached his former colleague Omar Aziz with the idea of founding a new studio. Although initially hesitant, Aziz agreed with the idea after hearing Orth's pitch for
Adrift, and the two founded the development studio Three One Zero. After building a prototype for the game, Orth contacted and hired other former colleagues. The development team found that they were interested in developing
Adrift due to its unique nature, setting it apart from
first-person shooters. "I've gotten a lot of FPS fatigue over the years, having worked on them for many, many years I've gotten tired of them," said producer Matteo Marsala. The team envision the game as a "first-person experience", making an intentional diversion from violence. The game's development ultimately lasted approximately 13 months, with a core team of six developers. Throughout development, the team hired various
contractors for a number of weeks in order to complete certain tasks, such as animation. The team noted that the "look" of the game was the biggest change that occurred during development. Orth compared the game's art style to the minimalist presentation of the 1968 film
2001: A Space Odyssey. Orth also acknowledged the comparisons between
Adrift and the 2013 film
Gravity, stating that the game was conceived prior to the film's release. Upon watching the film, he felt confident that the two are "very different". The team consider the game's scope and scale to be similar to
Gravity, the immersion of the world similar to the
Half-Life series, and the presentation and storytelling similar to
Journey (2012). Orth also admitted that he was largely inspired by the game
Proteus (2013) while developing
Adrift. The game's logo was designed by graphic designer Cory Schmitz, while the team hired Hogarth de la Plante as a prototype artist, Dave Flamburis as a technical artist, Oscar Cafaro as a concept artist and Chad King as an environment artist. The game's soundtrack was mainly composed by Orth, with contributions from the American band
Weezer. The game's sounds were recorded by Al Nelson of
Skywalker Sound, at
Skywalker Ranch. Nelson stated that he intended to "[tell] a story and [present] emotion with sound". The game was developed simultaneously for
Microsoft Windows,
PlayStation 4 and
Xbox One. It was released on March 28, 2016 for Windows, and is scheduled to release on July 15, 2016 for PlayStation 4. it was originally intended for release in September 2015, but was delayed to coincide with the launch of the
Oculus Rift. The game will feature Oculus Rift support, a feature that they intended since's the game's conception. The original prototype for the game was developed for potential publishers by three people in ten weeks, using the
Unity game engine. The game's functionality was rebuilt for use with the
Unreal Engine 4.
Adrift was officially announced on June 4, 2014, prior to the full gameplay reveal at
The Game Awards on December 5, 2014. A trailer for the game leaked a few days prior to
E3 2015, in June 2015. On June 12, 2015, Three One Zero announced a partnership with
Top Cow Productions and
Image Comics to produce a comic book series based on
Adrift; the first issue was released on the same day. The series is written by Matt Hawkins, with artwork by Luca Casalanguida. == Reception ==