The goal of the player in
Black Hole Rising, common to all of the
Nintendo Wars series, is to defeat all of the enemies, sometimes by completing special objectives. Generally, the player can win by defeating all of the enemy's troops, or by capturing the enemy's
headquarters. In certain
campaign maps, there are special objectives, such as capturing or destroying certain key buildings, such as a Black Cannon, a new property found in
Black Hole Rising.
Campaign mode The Campaign mode in
Black Hole Rising differs from its predecessor
Advance Wars in that the mission selection is non-linear. The campaign takes place over the game's five continents, each focusing on one of the five countries in the game. When the campaign is completed, the player is given an overall rank, rewarding higher ranks with more unlockable content in the in-game shop.
Other modes Many of
Black Hole Rising's additional modes remains unchanged from its predecessor. In War Room Players are put in maps wherein they must defeat enemies who are usually given an advantage at the start. Versus mode allows the players to use either a pre-existing map or a user-created map and set up a game with customized settings. Versus mode can be used to create games played against the computer AI or other players by using
hotseat gameplay. Multiplayer games with more than one game console is possible with Link mode, and requires the use of a
Game Boy Advance Game Link Cable. Two new terrain features were introduced: the Missile Silo and the Pipeline (along with its breakable Pipe Seams).
Black Hole Rising changed the format of the CO Meter to use small and large stars, although it essentially still functions as a fillable meter. A regular CO Power is still available by filling the small stars, but a more powerful Super CO Power, introduced in
Black Hole Rising, can be triggered by filling the large stars as well. Although a Super CO Power is in many cases better than the normal CO Power, the CO Meter is drained differently depending on which power was activated. While Super CO Power will drain the CO Meter completely, the normal CO Power would leave players with some leftover charge on the CO Meter depending on how much existed before the CO Power. This allows for more strategy than
Advance Wars since the player must now decide between using weaker abilities more frequently or greater abilities less frequently. ==Plot==