He worked as an artist, and overall director for Mega Man (known as Rockman in Japan) for the Famicom. He created the original static pixel art sprite for Mega Man. This was to ensure that the sprite could be properly seen against the game's backgrounds, and could work in the game. After that, the pixel art was handed over to artist
Keiji Inafune who created a refined illustration of the character. Inafune refers to this process as "like a reverse character design" as it is the opposite of what typically occurs, where artists create concept art which is then translated into game's graphics. He left Capcom during the development of
Mega Man 3. He joined the game design company
Takeru. There he directed a game called
Cocoron which bore similarities to Mega Man. Despite his retirement from game development in the 1990s, he announced his return to the profession in 2024, working with
Brave Wave Productions; one project unrelated to the company's music releases is related to the
Mega Man series. In June 2025, he started a
Patreon-funded blog named Kitamura's Blueprints, detailing the development of
Mega Man. == Gameography ==