Pre-production Remedy Entertainment released
Alan Wake in 2010. Learning from
Max Payne, they wrote
Alan Wake in a way that allows additional story to be told through sequels and further installments. The team began discussing sequel ideas after
Alan Wake was shipped, which would continue to star Alan Wake as the protagonist, but also explore the stories of the supporting characters including Wake's friend Barry Wheeler and Sheriff Sarah Breaker. A prototype was created to show off the gameplay of
Alan Wake 2 when the studio was showing the game to potential publishers. The game would have been a direct sequel to
Alan Wake, featuring new enemies and new gameplay mechanics, such as being able to rewrite reality, which were showcased in the prototype. Ultimately, Remedy pitched the project to
Alan Wake publisher
Microsoft Studios. Microsoft, however, at the time was not interested in a sequel and instead, tasked Remedy to create a new game. This ultimately became
Quantum Break, released in 2016. It included, alongside other
easter eggs to
Alan Wake, a short live-action film, titled
Alan Wake: Return. It features two FBI agents, one named Alex Casey, investigating the reappearance of Wake, which had been created by Remedy as to help promote a sequel to publishers. The other FBI agent was Saga Anderson, who was portrayed by
Malla Malmivaara. She was later recast with
Melanie Liburd. Most of the ideas for
Alan Wake 2 were implemented in
American Nightmare, a downloadable follow-up to
Alan Wake. Remedy CEO Tero Virtala stated that any further sequels to
Alan Wake would require Microsoft Studios' approval as the publishing rights holder, though Remedy otherwise owns all other
intellectual property rights to the series. When
Quantum Break was announced,
Sam Lake explained that a sequel to
Alan Wake had been postponed, and that
Alan Wake was not financially successful enough to receive the funding they needed to continue developing the sequel at the time. Director of communications Thomas Puha stated in April 2019 that Remedy had briefly returned to work on an
Alan Wake property about two years prior, but the effort did not work out, and the company was booked for the next few years, between their own new game
Control, supporting
Smilegate on its game
CrossfireX, and another new project. Puha said that the only limited factor for them to work on an
Alan Wake sequel was "time, money, and resources". Despite that, Lake continued to be part of a team in Remedy to brainstorm ideas and work on different incarnations for
Alan Wake 2. Internally, the project was code-named "Project Big Fish", which represented its importance and significance to Remedy. In the second
downloadable content pack for
Control, Remedy's next game following
Quantum Break, Alan Wake was featured as a character. According to Remedy,
Control established the "Remedy Connected Universe" which is shared by both
Control and
Alan Wake, and that the next game released by the studio will also be set on this universe. Remedy fully acquired the rights to
Alan Wake from Microsoft in July 2019, including a one-time royalty payment of about for the game series' past sales, which helped pave the way for a sequel. Remedy had signed with
Epic Games Publishing in 2021 for the release of two games. Remedy released
Alan Wake Remastered in October 2021 as the first game of this partnership, while the second, larger game,
Alan Wake 2, was announced at
The Game Awards 2021. Remedy's communications director Thomas Puha said that Epic allowed Remedy to create the game they wanted to make with minimal publisher interference, while providing extensive feedback to help improve the game.
Production With Epic as their publisher, Remedy began production on
Alan Wake 2 in August 2019. According to Sam Lake, the game would be powered by Remedy's own
Northlight Engine, which they used for
Quantum Break and
Control. Lake also stated that
Alan Wake 2 would be a
survival horror game, as opposed to
Alan Wake, which Lake said was "an
action game with horror elements", though he did not explain the difference between the two. Lake further added that players will not need to play the previous games in order to understand
Alan Wake 2. According to Lake, he sought influence specifically from the
third season of
Twin Peaks, whereas the first entry was influenced by earlier seasons. Also influential were more detective themes from works like
SE7EN,
The Silence of the Lambs, and
True Detective, Lake said that his approach to
Alan Wake 2 was bolstered by the success of the film
Everything Everywhere All At Once. Remedy confirmed the game would remain in the
third-person perspective, and that both
Ilkka Villi and
Matthew Porretta would return to provide the appearance and the voice of Alan, respectively. Other cast include
Melanie Liburd as the live-action and voice of Saga Anderson,
David Harewood as both the live-action and voice of Mr. Door,
James McCaffrey and Lake as the voice and live-action appearance of Alex Casey, respectively. Further,
Alan Wake 2 includes cameos from characters in
Control, including Jesse Faden (voiced by
Courtney Hope), Dr. Darling (Porretta) and the mysterious janitor Ahti (
Martti Suosalo). Alan's mission "Initiation 4: We Sing" has the player guide Alan through a surreal set while the character Mr. Door and others sing "Herald of Darkness", a musical summarizing Alan's story to that point with music provided by
Poets of the Fall (playing as the fictional band "Old Gods of Asgard"). Lake said the idea for the musical sequence was inspired by
Alan Wake concert standoff as well as the Ashtray Maze level in
Control, both set to Poets of the Fall's music. Lake also knew that Porretta (Wake) and Harewood (Mr. Door) could sing, and Poets of the Fall were able to help with choreography. Frequently through development, some of the developers questioned the need for the musical sequence due to both the strangeness of the sequence in the horror game and the difficulties in executing it. However, Lake insisted that the sequence must be kept. The song was played live at
The Game Awards 2023 by Poets of the Fall, along with Villi, Porretta, Harewood, and Lake reprising their roles. Overall, the game took 13 years to develop. In an interview, Sam Lake said this was because "The sequel contains many characters and locations, as well as a continuation of the supernatural lore established and introduced in the original Alan Wake." The budget for the game reportedly stands at €70 million, with €50 million in development and an additional €20 million spent on marketing. This is considered to make the game one of the most expensive cultural products in the history of Finland.
Post-launch updates In October 2024, Remedy Entertainment released the free anniversary update for
Alan Wake 2, adding accessibility options like infinite ammo, one-shot kills, and gameplay assists. The update added
DualSense motion control support and enhanced haptic feedback on PlayStation 5, along with expanded axis inversion options.
Graphics technology Prior to the release of
Alan Wake 2, Remedy Entertainment had earned a reputation for pushing visual boundaries and graphics technology with releases such as
Control and
Max Payne 2.
Alan Wake 2 was developed with
ninth generation consoles in mind. For its traditional graphics rasterization,
Alan Wake 2 harnesses
mesh shaders that are only supported by the
PlayStation 5,
Xbox Series X/S, and
Nvidia's
GeForce RTX 20 and
16 series or
AMD's
Radeon RX 6000 series of GPUs and later on PC. The game was the first to be released with native support for mesh shaders. As opposed to older vertex and geometry shading techniques, mesh shaders try to reduce the bottleneck from rendering a large number of fixed vertex triangles by instead flexibly rendering large groups of triangles. Developers are given greater control over rendering complex geometry as mesh shaders can be segmented into smaller meshlets that can be re-used and rendered in-parallel while making less calls for data from memory. The graphics pipeline is also shorter with mesh shaders as opposed to a traditional vertex and tessellation pipeline. However, an optimization
patch released in early 2024 improved performance on GTX 10-series GPUs.
Ray tracing is extensively used in
Alan Wake 2 to better simulate how light realistically behaves in the real world. Scenes are lit using
global illumination and the light provided by the global light source bounces off surfaces and diffuses depending on the materials present. The use of ray tracing is particularly important for adding ambience to dark scenes in the game that feature flashlights as a sole light source.
Alan Wake 2 even goes beyond ray tracing to incorporate
path tracing where diffused light will also bounce across duller surfaces in addition to reflective ones. Path tracing's computational demands means that it is not available on the limited console hardware.
Alan Wake 2s extensive use of ray tracing made it a promotional vessel for Nvidia's graphics technologies such as supporting
DLSS 3.5 Ray Reconstruction. On Nvidia GeForce
RTX graphics cards, it seeks to improve ray tracing visual quality and performance by not performing calculations on multiple rays per pixel and instead using machine learning to fill in the gaps. == Music ==