In Issue 67 of the French games magazine
Casus Belli, Pierre Rosenthal had issues with the combat rules, pointing out, "With the same die roll to resolve attacks, location, critical hits, we arrive at results which, if they are not aberrant, are a little repetitive, the same attack always doing the same amount of damage in the same place. For my taste, it lacks options for disarmament, unarmed combat, etc." Rosenthal also foresaw problems with the player becoming conflicted by playing both the Wielder and the Weapon, and suggested, "either remove a new Weapon/Wielder pairing after one or two games, or allow to change by one point, positive or negative, the desires of the Weapon with which the player feels in disagreement." In Issue 21 of the French games magazine ''
, Julien Blondel explored sex in role-playing games and whether its addition was necessary or simply gratuitous. In the case of Bloodlust
, Blendel thought the sexual content was necessary, commenting, "What makes people tick? Power, money and sex. Roleplayers are like everyone else, and even a little bit more: they are looking for sex ... Bloodlust''s weapons, which house the minds of criminals, must experience human emotions to progress, and sex is definitely part of that, right?" The German website
Pummelrunde published a retrospective review of the German-language version of
Bloodlust and commented that the combat system was more complex than many modern role-playing games: "There are players who enjoy such more detailed combat systems - I don't need anything like that these days. But I have to admit that I was enthusiastic about the system back then as a
Dungeon & Dragons player." The review noted with disapproval that other than the first rulebook, none of the French-language supplements had been translated to German. The review concluded "if you like the Sword & Sorcery genre (i.e. Conan, Elric and company),
Heavy Metal and maybe aren't averse to the percentile dice system, then it's worth taking a look." == References ==