Alien Garden was designed by
Bernie De Koven and programmed by
Jaron Lanier and Robert Leyland for the
Epyx brand of publisher Automated Simulations. This was one of De Koven's first works alongside
Ricochet. He described designing these games as "like writing
poetry" and recalled was "very free as there were so few established precedents" despite a 4
KB memory restriction. He said that
Alien Garden allowed him to challenge his own preconceptions of what a game should be. He used it as an example of his newfound freedom of expression in design, calling it "kind of like a trip, like some kind of
psychedelic experience just to sit there with my eyes closed and imagine all these interactions taking place on the screen." De Koven desired for
Alien Garden to be an alternative to the perilous, alien environments found in other many games of its time. "I wanted to make an alien world, but not one that was necessarily hostile," he said. "A world that had some danger, but also some beauty." He later characterized
Alien Garden as "a kind of
art game, one that was beautiful to look at but required exploration to understand how to interact with the 'flowers' in the garden." Leyland left Epyx to program
Murder on the Zinderneuf for
Free Fall Associates before a brief hiatus from the gaming industry. == Reception ==