Aliens: Fireteam Elite received "mixed or average" reviews, according to review aggregator
Metacritic.
Eurogamer praised the way the xenomorphs attacked the player, feeling their ability to come from any direction added to the tension, "This means that even when you feel safe—and trust me, that won't be often—you won't be, because no matter how fortified your holding position is, some little gremlin will get through your defences sooner or later". Alyssa Mercante of
GamesRadar+ felt the lack of cutscenes and character animations hurt
Aliens, "while the voice acting here is surprisingly good, the Marines simply shift through some cycling animations as they chat, their faces frozen in an uncanny caricature of humanity".
Game Informer disliked the repetitiveness of levels, feeling that the title was lacking different objectives that could make missions distinct.
GameSpot enjoyed the perk system, describing it as making "spending time with each individual class rewarding".
PCMag, praised the visuals as "cinematic", but criticized the audio design for being "generic" and "grating".
PC Gamer liked the Challenge Cards, the card based modifier system, writing that they made each mission "chaotic and rewarding".
Destructoid's Chris Carter criticized the AI of co-op bots, saying they ranged from "somewhat responsive and formidable to 'I literally won't shoot an enemy attacking you until you do, which triggers the behavior'."
Kotaku felt the game's pathfinding was poor, leading enemies to charge from the same few points towards the player.
Polygon liked the balancing of
Aliens, feeling the soldiers' lack of power helped make fights more interesting, mentioning that "the uncertainty makes victories far more satisfying". The game was the best-selling retail game in the UK in its week of release. The PlayStation 4 version of
Aliens: Fireteam Elite was the twenty-first bestselling retail game during its first week of release in Japan, with 2,919 physical copies being sold across the country. The PlayStation 5 was the thirtieth bestselling retail game in Japan throughout the same week, with 2,077 physical copies being sold. ==References==