Gibson was interested in the structures of the ambient optic array that are invariant, or structures that remain static regardless of the actions of the observer. For example, Gibson noted that the upper hemisphere of the array (the sky) tends to be much less structured and brighter than the lower hemisphere (the cluttered earth). No matter what the observer does, the light will always be structured in this way. He also noticed that "
optical flow patterns", or optical flow invariants, are produced in the array as the agent moves about the environment. The above example of objects "growing" or "shrinking" as an observer moves towards or away from them is an example of an optical flow invariant, as the array will always transform like this under those conditions. Gibson hypothesized that agents evolved to
directly access relevant
information about themselves and the environment from the invariant structures in the array, without the need for high level cognitive computations. In other words, in the aforementioned case of objects appearing to grow or shrink, no cognitive processes mediate the observer sensing the apparent growth in size of the object and the observer perceiving that she has now moved toward the object (or the object has moved toward her). These invariant properties are linked with Gibson's idea of
affordances. According to Gibson, an affordance is a property of the environment, much like color and size are. For an animal with the appropriate physiological equipment, a tree affords the ability to climb up it, or the ground the ability to walk upon it. Therefore, he claimed, affordances are also specified in the ambient optic array. This means that not only can an agent directly perceive that there is a horizontal surface or that a tree is a tree, but that a horizontal surface is "walk-on-able" or that a tree is "climb-up-able". In fact, the agent's
perceptual system is so attuned to the invariant information, Gibson argues, that the agent need not consult any of its prior experiences in order to interact with the environment. This implies that agents pick-up meaning and value directly from the environment, rather than project it onto the world. == Criticism ==