Object The object of the game is to acquire the most points, by pocketing higher-scoring balls than the opponent(s). A (individual game) is won when a player or team reaches a number of points (usually 61) that makes it impossible for the opponent(s) to win. A may consist of multiple frames (e.g. a ), or in multiple of multiple frames (e.g. three rounds of best 2-out-of-three), as in other types of pool.
Scoring Points are scored by pocketing the object balls on the table; the number of points awarded is equal to the number printed on the ball pocketed. For example, pocketing the 4 ball scores the player 4 points. In a two-player (or two-team) game, the frame is over when a player or team has at least 61 points, one more than half the number of available points. Games tied at 60 points can occur, in which case the player who last legally pocketed a ball is credited with a bonus point and declared the winner. More than two players or teams can play, with the winning score being whichever number will mathematically eliminate other players from outscoring the leader.
Set up At the start of each frame, the balls are in a triangle as in
eight-ball and other games using fifteen object balls, but in particular with the 1 ball at the front (apex) of the rack, on the , the 2 ball on the right rear corner (from the vantage of the racker) and the 3 ball at the left rear corner (as in
kelly pool), and the 15 ball (the one with the highest value) in the center; all other balls are placed randomly, and every ball must be touching. In informal British play, it is common to push the rack forward further so that the 15 ball, still in the center of the rack, is resting on the foot spot.
(See illustration at top of article.) Game play The primary rule of the game is that the
lowest numbered object ball on the table at any time is the "" and must be struck first (including on the break shot – a side break is a foul), regardless of the player's intentions of which ball to actually pocket. Players may use the lowest numbered ball to pocket other (e.g. higher value) balls. Consequently, this not being a game, points are also counted if a ball is unintentionally, but legally pocketed (a "" or ""). A player's turn at the table continues until a shot fails to legally pocket a ball, a foul is committed, or the frame concludes. Illegally pocketed balls are spotted.
Safeties play is rather strictly limited in rotation. If a player legally pockets a ball, that player
must shoot again. Unlike in many games, there is no provision for a called, intentional safety play that pockets a ball. Safeties that consist of simply using the cue ball to drive the ball-on to the closest , without contacting another object ball in the course of the shot, are limited to only two such shots per player per frame. Other safeties are unlimited, provided that the lowest numbered ball is struck first and either at least two object balls move in the course of the shot, or the ball-on is driven to a cushion that is not the closest to it.
Fouls If a is committed (other than a foul break or cue ball foul, as detailed below), the incoming player may
either take the next shot or require the opponent to do so, with all balls as they lie in either case. If the exiting opponent's foul was the cue ball into a pocket or off the table, the incoming player's shot is necessarily ball-in-hand, and
must be taken from behind the (in ), though the incoming player may optionally require the fouling opponent to shoot again instead, with ball-in-hand behind the head string. Shots taken from behind the head string must cause the cue ball to cross it. However, if the ball-on is behind the head string, the player with ball in hand (including a fouling player who has been forced to take the shot by the opponent) may optionally have that ball spotted on the foot spot before shooting. There is no point penalty for fouls. Three consecutive fouls (i.e. on three consecutive turns at the table) by the same player is a loss of frame. ;Fouls include: • Failure to hit the lowest-numbered object ball first (or at all) • Failure to make an on the break shot (incoming player may either accept the object balls as they lie and take behind the head string and shoot from there, or demand a and shoot a new break shot) • Scratching the cue ball into a pocket or off the table (incoming player has ball-in-hand behind the head string, but may force the fouling opponent to shoot) • Failure to either legally pocket an object ball, or drive
any ball to a • Knocking an object ball off the table (it is spotted, but balls legally pocketed on the shot are not) • A third or subsequent one ball safety to the closest cushion (see
above)
Team play Two-player (or larger) teams compete by alternating teams and alternating players within each team. For example, if teams consist of players 1 and 2 versus players 3 and 4, and player 1 breaks, turns alternate in the pattern 1 (breaking), 3, 2, 4, 1, 3, 2, 4, etc. I.e., the ending of a player's turn at the table finishes that team's turn. As in individual competition, a player's turn at the table does not end until a foul is committed or the player fails to legally pocket an object ball (or the frame ends). Three consecutive fouls by a team player disqualifies that player for the remainder of the frame (i.e., if player 3 were disqualified in the above example, then subsequent play order would be 4, 1, 2, 4, 1, 2, etc.) Balls that were legally pocketed by the disqualified player are not spotted. Informally, team play can also be conducted in format. However, the disqualification rule does not apply, and three consecutive fouls
by the team are a loss of frame (otherwise, the team with the hypothetically disqualified player would have an advantage, in not having to coordinate between two players). == Variations ==