Anno 117 was developed by
Ubisoft Mainz and published by
Ubisoft. It is the eighth installment in the
Anno series and follows known strategic city-building elements. The
Federal Government of Germany subsidized the development with 5,697,585 euro, which was its highest funding amount to date for a single video-game project. The Minister for Economic Affairs presented the sum at
Gamescom 2023. Mods have been supported since launch, though features like the in-game mod user interface and browser are still planned for post-release updates. In an interview with
IGN, creative director Manuel Reinher stated that the team had focused on improving the starting experience for new players while maintaining the game's complexity. They aimed to make the game more modular, allowing new players to choose and explore specific provinces with more context and story. Core players were still expected to enjoy managing multiple lands and engaging in trade, as the game would be more adaptable and user-friendly. The team was committed to keeping the brand's legacy while introducing new features. The focus on fresh ideas and more social content was presented as a new way to meet player expectations. They described their rebranding efforts as a reason to expand the community and strengthen the partnership between players and developers for the best experience. In a developer livestream, Ubisoft revealed that
Anno 117 introduces major changes to city-building, including optional needs that allow players to partially fulfill categorized requirements to advance population tiers. A new attribute system links resources to specific benefits and drawbacks, affecting attributes like population, income, and satisfaction. Additionally, production buildings provide positive or negative effects for nearby structures, encouraging strategic placement and more integrated city layouts. Developers told
GameStar that
Anno 117 addresses the reality of
slavery in the Roman Empire through its story but avoids using it as a gameplay mechanic. Although slavery is not part of the gameplay, the game includes Liberti, freed slaves who make up the first working population and who often remained dependent on their former owners and had restrictive duties towards them.
Release Anno 117 was revealed during the Ubisoft Forward showcase in June 2024. A live-action teaser trailer was released to accompany the announcement. It features a public herald reciting Roman scripture to an empty field of sheep, which compensated for the lack of gameplay footage. Shortly after the initial reveal, a screenshot was leaked after being accidentally uploaded to the official
Anno site and quickly removed. The leaked image showed a large coastal settlement divided into several areas. The herald appeared in a second promotional video featuring 117 social media comments from people who had long wished for the Roman Empire to be the setting for the new
Anno game. Several artworks were released, which, according to the developers, contain some hints about the game's content. In July 2024, Ubisoft Mainz held a contest via
Anno Union in which anyone was able to design an ornament for
Anno 117. A template was provided for the contest that fans could use to get creative. The silhouette of a statue needed to be completed and sent to Ubisoft. Two further community contests were held, with participants creating an in-game quest in the first and designing an island in the second. At Gamescom 2024, Ubisoft shared new details about
Anno 117. Significant changes to established mechanics, especially through the concept of
Romanization versus Celtic traditions, were introduced. Cultural paths that influence city development, production chains, and population progression were presented. In November 2024, the first official screenshots were released, showing the confirmed regions of Albion and Latium. The shown landscapes include rocky terrain, forested green areas, and a marsh-like environment. In February 2025, Ubisoft announced multiple closed beta periods for
Anno 117, allowing players to sign up immediately for the first one. That same month, a developer trailer introduced modular ships as a new feature.
GamingBolt reported that players can build and customize their ships with modifications such as oars for better maneuverability or extra sails to catch favorable winds.
Polygon noted some changes from previous installments, such as the ability to construct buildings diagonally and the impact of production building placement on their surrounding area. At Gamescom 2025, attendants were able to play a demo version of the game. A PC-exclusive demo was released on 2 September 2025, featuring one hour of playable content. The soundtrack for
Anno 117 was produced in collaboration with
Dynamedion and released on 7 November 2025. The game was released on 13 November 2025 for
PlayStation 5,
Windows and
Xbox Series X/S. Funding from the Federal Government of Germany was increased by 800,729 euro to support the release of the third planned DLC. == Reception ==