APB has been described by Realtime Worlds executive Colin MacDonald as being "the bastard child of everything we've been striving towards over the 15–20 years" and a culmination of "what [David Jones has] always wanted to do from
GTA and before
Crackdown and
APB."
APB was planned as early as
2005, initially as a
Microsoft Windows and
Xbox 360 title, and intended as the flagship title for the then-newly founded
Realtime Worlds studio created by
David Jones. Then, it was planned that the Xbox 360 release would be in
2010. In the interim time, Realtime Worlds developed the video game
Crackdown, released in
2007, which bore some resemblance to the concepts that were to be in
APB. At the 2008
Game Developers Conference, David Jones stated that
APB would be released in
2008. Jones noted that
APB would be more like a
multiplayer online game with players interacting with up to 25 other players at the same time. He also noted that the game compared well to the typical style of fantasy or sci-fi "multiplayer online" games such as
World of Warcraft, but did not expect to compete with those games, as the concept was different. On 14 April 2008, Realtime Worlds announced that it had raised
$50 million for
APB and other future projects. However, he confirmed that Realtime Worlds was now looking at a
2009 release. In this same announcement and subsequent interviews, the company stated that the game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Xbox 360. On 21 April 2008, Realtime Worlds announced that it had reacquired the global distribution rights for
APB, significantly amending the arrangement made in 2005 with
Webzen Games. An industry rumour suggested that Realtime Worlds planned to sell the game to
Rockstar Games in order to re-craft it as a
massively multiplayer Grand Theft Auto, though Realtime Worlds denied these rumors. In June 2009,
Andy Eddy from teamxbox.com reported, "Not only did a spokesperson indicate to me after the
EA announcement that the title was being developed for Xbox 360, during today's presentation [at
E3 2010], Realtime's Dave Jones said that the first consideration would be the PC release, and then it'll come to the console side. So, while what follows isn't strictly for the Xbox 360, it seems that Realtime Worlds sending the game our way is a definite. If everything that I saw today actually comes to our favourite system, we should all be very, very happy." In July 2009, EJ Moreland from Realtime Worlds made it clear that
APB would be a PC release only for the first release, but they would be looking at the possibilities for a console version. A PC
closed beta ran from 19 October 2009 to 4 June 2010. This was followed by an
open beta which ran from 12 June 2010 to 19 June 2010. Development costs were in excess of $100 million, making it one of the
most expensive video games in history. On 30 April 2010, a press release was published by official fansite APB Evolved that included pricing information and release dates: 29 June 2010 in North America, 1 July in Mainland Europe and 2 July in the United Kingdom.
APB: Reloaded was published by GamersFirst in every country except in Brazil, which is published by the Brazilian developer and publisher Hoplon Infotainment. and Russia, which is published by Innova Systems.
Shutdown and relaunch On 17 August 2010, Realtime Worlds was placed into
administration. The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm. If a buyer could not be found then the long-term future for the game was uncertain. On 16 September 2010, Realtime Worlds announced
APB servers were to be shut down "soon" with no specific date given. On 11 November 2010, online games company
K2 Network purchased
APB for £1.5 million. No time frame for re-release or reactivation of servers was announced. On 16 November 2010, K2 Network's subsidiary company Reloaded Productions announced that
APB would be re-launched during the first half of 2011 as a
free-to-play game, renamed
APB: Reloaded. In August 2019, Little Orbit reached terms to sell the APB IP to Unit Game. Under these terms, Unit Game would take over development for an all-new APB mobile game starting with the Asian market and then expand worldwide, while Little Orbit would keep the rights to the current
APB Reloaded title on PC, Xbox One, and PlayStation 4 to continue developing and expanding on that title. The console versions of
APB Reloaded shut down in 2024. The Xbox One version ended service by January that year, while the PlayStation 4 version shut down on August 2. ==Reception==