In contrast to
Space Panics lack of success in North American arcades,
Apple Panic debuted in July 1981 and sold 15,000 copies by June 1982, appearing on
Computer Gaming Worlds list of top sellers.
Softline reported in 1983 that it was among the top 30 best-selling Apple software for almost two years, in contrast to the "two to four month life span" of the typical
arcade game.
Electronic Games described
Apple Panic in 1983 as "deliciously true to" the gameplay of
Space Panic. Dick McGrath reviewed the game for
Computer Gaming World, and decided that the game gets a 4 on a scale of 1 to 10, and stated that "After playing
Time Runner,
Apple Panic creates a deja-vu, I've-been-here-before."
Byte in 1982 called it "one of the most creative and novel games to be invented for a
microcomputer".
PC Magazine in 1983 stated "Yes,
Apple Panic is a pretty dumb game. It's also fun to play and pretty to watch ... a welcome change from the endless stream of shoot-em-ups in space". Owen Linzmayer reviewing the TRS-80 version for
Creative Computing wrote, "The
Apple Panic packaging promises voice and sound effects. This is a bit misleading. The only time the computer speaks (through the AUX port), is when it displays the banner page. At this time, it says only two words, 'Apple Panic'." He concluded, "
Apple Panic from Funsoft may be well on its way to the top of the charts." ==References==