, one of the earliest arcade imitations for a home console is the only console to include an arcade-style controller as the pack-in controller. Prior to the 2000s, it was generally accepted that most home consoles were not powerful enough to accurately replicate arcade games (such games are known as being "arcade-perfect"). As such, there was correspondingly little effort to bring arcade-quality controls into the home. Though many imitation arcade controllers were produced for various consoles and the PC, most were designed for affordability and few were able to deliver the responsiveness or feel of a genuine arcade setup. Nevertheless, as early as 1990, SNK released the home version of its arcade Neo-Geo MVS system, called the
Neo-Geo AES, which featured the exact (except for
coin-op configuration possibilities unavailable on home console) same games on the AES (home console) as on the MVS (arcade system). SNK only made one type of arcade stick and no gamepad for this console. SNK's AES sturdy joystick was considered by many as the best arcade stick ever to be found on a 2D console at the time. The company Exar recently offered a revised reissue with extra buttons called "Neo Geo Stick 2" (as well as "2+" and "3" versions) for the PS&PS2 in Japan in 2005, for
Wii in 2008, PS3 in 2009 and the "Neo Geo Pad USB" in 2010. In the 2000s, especially outside Japan, arcade attendance decreased as more gamers migrated to increasingly powerful home consoles. In 1994, the
Neo-Geo CD was the first CD console to translate arcade games on home systems in an upgraded version, the soundtracks being rendered in CD quality, the games besides this were similar to AES/MVS versions. It was available with a new
D-pad arcade stick hybrid, and was compatible with the older AES arcade sticks as well. Although the Neo-Geo CD was able only to offer 2D games, in 1998, the
Dreamcast was the first console to deliver at once 3D games and near-perfect arcade translations, thanks mostly to the similarity in hardware between it and Sega's
NAOMI arcade system. Interest in bringing home the arcade experience grew steadily throughout the decade, with
fighting game enthusiasts building their own controllers using parts from arcade manufacturers such as Sanwa Denshi,
Happ, and
Seimitsu. At the same time, the PC became increasingly competent as an arcade
emulator with software such as
MAME, and enthusiasts have built entire faux arcade cabinets to bring the total experience home. Arcade style controllers such as the
X-Arcade provided more authentic controls for such setups. Towards the end of the decade, the popularity of the game
Street Fighter IV was credited for reviving interest in playing fighting games at the arcade, and for stimulating demand for arcade-quality controllers when the game was ported to home consoles. In a licensing deal for the home version of
SF IV,
Mad Catz produced the
Street Fighter IV FightStick Tournament Edition, the first commercially available console stick in North America to include genuine (Sanwa) arcade parts. They also released a lower-cost version of the controller with Mad Catz's own imitation parts, but designed the housing so that the parts could easily be replaced, for those who wanted to upgrade later. This in turn generated more publicity for modding and building custom sticks. These controllers have also been given the nickname of "fightstick".
Leverless arcade controller A leverless arcade controller, also called a leverless controller, a box controller, a button box, an all-button controller, or a "Hitbox", named after the same the company that produced the first commercially available leverless devices, is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down, left and right. One of their earlier designs and controllers were originally made for
Super Smash Bros. Melee called the Smash Box. Mixbox is also a well-known manufacturer. Usually, the button for up is placed low on the controller, within reach of the thumbs of both hands for easy use and have since become popular in many fighting games. These types of controllers are also known as a "cheatbox" since the device lets players do some things a normal arcade stick would cause them to struggle with. Leverless controllers can be rather difficult to get used to at first, since a lot of muscle memory for a regular stick or a controller is lost, but the benefits for some games can be very high; games like
Tekken 7,
Street Fighter 5, or
Guilty Gear Strive where there are difficult just frame inputs for moves like
specials are now much easier, since pressing two buttons is much more consistent than timing the movement of a joystick to a button press. It also takes less time to press a button than to move a joystick, which means that movement can be more responsive, and players can do some moves faster on reaction. Users of leverless devices have to be careful about SOCD (Simultaneous Opposite Cardinal Directions) in which conflicting inputs both the left and right, or up and down, buttons at the same time can cause control issues in game. If the game is not programmed to handle these instances of SOCD issues can occur such as input lockups and delays causing movements not being registered properly thus breaking the flow of a game. ==References==