When previewing the game in December 1993,
Computer Gaming World noted
Arenas "huge world split into nine provinces", many races and terrains, NPC interactions, and absence of level limits. The magazine stated that the game had sophisticated graphics "without forgetting the lessons of the past in terms of game design" or being "more like [console] action games", citing similarities with
Ultima IV,
Wasteland,
Dragon Wars, and
Darklands. The magazine in April 1994 said that
Arena "looks like a cross between
Ultima Underworld and
Might and Magic: World of Xeen", with both depth and sophisticated 3D graphics. It surmised "This may be the 'biggest' world, in terms of game play, that will reach store shelves this year", with a "rich and compelling" storyline and setting. The magazine's
Scorpia in May 1994 noted the game's "many, many,
many side quests". She liked the combat ("the most natural way of fighting that I've seen in a first-person game"),
magic system, world detail, and
character creation, but disliked
Arenas instability "even with three patches so far" and insufficient travel time to finish quests. Scorpia complained that "in a game of this size, everything eventually becomes mechanical and repetitious", including towns,
conversation trees, quests, and enemies, reporting that "Everything is isolated, and there is no sense of a coherent whole here". She said that "
Arena ... is too big to offer real variety, and thus becomes no more than a very sophisticated
dungeon crawl with minimal plot", but hoped that Bethesda would apply to
Elder Scrolls "a tightening of the code, a little polishing up of the basic engine, a little scaling back of the size, and the inclusion of some real role-playing elements ... with a solid storyline. These are well within Bethesda's abilities". The next month she reported that another patch had been released and a fifth was being developed ("Obviously, the game was released far, far too soon, with less than adequate playtesting"). She advised players to store their
save games after finishing
Arena, as "I expect that the next game will show quite a few improvements over the initial entry in the series". In
PC Gamer US, Bernie Yee summarized
Arena as a "stunning technological achievement; give this game a better storyline, and you might have the best FRP ever designed." Later that year, the magazine named
Arena the 18th greatest game of all time. The editors praised it as "next-generation role-playing that will satisfy both newcomers and veterans alike." The game was a runner-up for
PC Gamer USs 1994 "Best Role-playing Game" award, losing to
Realms of Arkania: Star Trail. Barry Brenesal of
Electronic Entertainment wrote, "While
The Elder Scrolls, Chapter One: Arena has nothing revolutionary to offer in role-playing fantasy, it is nevertheless a worthwhile game for the sheer depth of its quest capabilities that far outnumber the competition." James V. Trunzo reviewed
The Elder Scrolls: Arena in
White Wolf #45 (July, 1994), giving it a final evaluation of "Excellent" and stated that "
Arena feels real. The dialogue, the weather, the dungeons, the building interiors and the armor you wear will help create the illusion of being in a real fantasy world [...] there's a feeling of involvement that transcends that of the other games in this genre." Despite the formidable demands the game made on players' machines, the game became a cult hit. Evaluations of the game's success vary from "minor" to "modest" to "wild", but are unvarying in presenting the game as a success. Game historian Matt Barton concludes that, in any case, "the game set a new standard for this type of
CRPG, and demonstrated just how much room was left for innovation." ==Sales==