Armored Core 4 received "mixed or average" reviews on both platforms according to the
review aggregator website
Metacritic. In Japan,
Famitsu gave the PlayStation 3 version a score of 31 out of 40, while
Famitsu Xbox 360 gave the Xbox 360 version a score of 32 out of 40. Reviewers found that Armored Core 4's graphical update was a welcome addition following its increasingly outdated visuals over the last several titles, but noted that there were still issues with the visual presentation of the game.
GameSpots Tom Magrino wrote that after years of "pining for a graphical update" that the "update has now arrived", though he had reservations about the blandness of certain environments and
clipping issues with mechs on hilly terrain.
IGNs Greg Miller was far less impressed by the updated visuals, writing that "what they had didn't work". Bryan Vore of
Game Informer opened his review by stating the "biggest surprises" found in
Armored Core 4 is the
multiplatform status of the title and the "next-gen graphical makeover". Changes to the core systems were praised by reviewers, with
Eurogamers Dave McCarthy calling it "more accessible than its predecessors".
Gamespots Magrino described the game as a "more visceral experience" and wrote that the streamlined boost mechanics allowed for greater freedom of movement. He praised the faster gameplay and commented that mech customization felt streamlined compared to previous entries, while still offering a considerable amount of depth for those who decided to dig deeper. Conversely,
GamePro was unimpressed with the game's mechanics, writing that the missions were too repetitive and frequently broken up by
loading screens and that the game was "far more complicated than it needed to be".
Game Informers Vore felt that mech customization was still as inaccessible as it had been previously, writing: "Do we really need to worry about four separate booster classes?" While the addition of
online multiplayer was welcomed, reviewers noted that there wasn't much variety in its offerings. While
GameSpots Magrino acknowledged that online multiplayer was a "much-anticipated feature", he believed that the limited map and game type selection "doesn't offer much to get excited about". ''Game Informer's
Vore agreed, adding that the lack of respawn mechanics severely limited the playtime in multiplayer matches. IGN''s Miller was more critical of the map selection, calling them "inadequate arenas". ==References==