The Army Modeling & Simulation Strategy signed by the
Vice Chief of Staff of the United States Army in 2008 identified five strategic objectives vital to the Modeling and Simulation enterprise to achieve the Army intent. The technical and cultural boundaries between modeling, simulation, and games are increasingly blurring, providing broader access to capabilities in modeling and simulation and further credibility to game-based applications. The National Research Council's Committee on Modeling, Simulation, and Games, conducted a study whose purpose was to provide a technical assessment of Modeling, Simulation, and Games (MS&G) research and development worldwide and to identify future applications of this technology and its potential impacts on government and society. This study, entitled, "
The Rise of Games and High Performance Computing for Modeling and Simulation", identifies feasible applications of gaming and simulation for military systems; associated vulnerabilities of, risks to, and impacts on critical defense capabilities; and other significant indicators and warnings that can help prevent or mitigate surprises related to technology applications by those with hostile intent. The report recommends priorities for future action by appropriate departments of the intelligence community (IC),1 the
Department of Defense (DoD) research community, and other government entities. ==Responsibilities==