In the 1977 book
The Comprehensive Guide to Board Wargaming, Charles Vasey called
Arnhem "a multi-faceted game with paratroops playing the key role, with the Allies trying to link up and the Germans harrying their flanks." In his 1980 book
The Best of Board Wargaming,
Nick Palmer called
Arnhem "a masterpiece. If you can only own one game, this should be it." Palmer lauded its lack of complexity, commenting "Not only is the game simple, but it is also extremely elegant: it really matters how and where you retreat or advance." He also noted that "many of the strategic decisions must be made by the Germans, who are ostensibly the defenders [...] But the Allies too have important decisions to make." Palmer concluded by giving this game an excellent "Excitement grade" of 100%, saying, "It is suitable for beginners, and also for experts." In Issue 6 of the UK wargaming magazine
Phoenix, Jeff Parker called
Arnhem "superb", saying that he found himself so emotionally invested in the game that "I found myself willing the little cardboard counters to cross the last few inches of road on the coloured map to the relief of the battered paratroopers in Arnhem." In Issue 27 of
Phoenix, Donald Mack called
Arnhem "A game which is rightly popular because of the good simulation of Operation Market Garden it presents without resorting to complexity to do so." Mack found the supply rules, although simple, had a profound influence on the game. He concluded that it was "a game system so simple that it is now being used as an introductory game for beginners." David S. Palter, writing for
Jagdpanther, called
Arnhem "a fast-moving, fairly simple game." However, Palter felt the game was too simple for more experienced players, and suggested adding complexity with three major rule changes "that will not drastically effect the outcome of the game, though they will have a significant effect on the way that outcome is reached." In Issue 15 of
Battlefield, James Frediant felt that the Line of Communication rule as it applied to airborne units needed "some restructuring" to correct what Frediant felt was an oversimplification that unbalanced the game in favor of the Allied player. In a retrospective review in
Warning Order, Matt Irsik recalled
Arnhem was "One of the best games that came out of [quadrigames]." He summarized the game in simple terms: "The road leading to Arnhem is just too long and there simply aren't enough troops to secure it and prevent the Germans from cutting the road in several places." He concluded by calling it "A good, quick game about Operation Market Garden." ==Other reviews and commentary==