Dune Casu was creating a prototype of the game while working on the console ports of
Absolute Drift, but full development of the game started in 2017. Casu wanted to use what worked in
Absolute Drift by refining the controls and making a "bigger, better, and more powerful" experience. Funselektor Labs released an announcement trailer for
Art of Rally on May 15, 2019. A free public demo of the game was released for PC on March 27, 2020. Funselektor later released a gameplay trailer on August 19, presenting a new handling system and new vehicles. During development, Funselektor Labs partnered with porting company Do Games. The game was supposed to launch on consoles with PC on September 23, 2020, but were unable to so due to the small size of team at the start of 2020.
Art of Rally developer Dune Casu stated that it was a "big effort" to get more developers and producers "just to finish the PC version". However, Casu referred to it as a "blessing in disguise", allowing the team to improve and update the PC version of the game. According to Casu, the visuals of the game was meant to be a "minimalistic take on nature". The 2016 puzzle game
The Witness was a source of inspiration for Casu, with the developer stating that he was "enamoured" by the game's colors and vegetation.
Art of Rally later released on
Xbox One,
Xbox Series X/S. and
Nintendo Switch on August 12, 2021. The game was also added to the
Xbox Game Pass library the same day.
Art of Rally's console release included an update that added a map set in Kenya. The update also added more vehicles, songs, and stages. On May 12, 2022,
Serenity Forge announced that it would be producing physical copies of the game for PlayStation 4, PlayStation 5, and Nintendo Switch. On the same day, Funselektor Labs released a trailer that announced a free update for
Art of Rally to include six more tracks set in
Indonesia. The Indonesia update released on September 22, 2022, and the physical versions released on January 24, 2023. == Reception ==