Kunos Simulazioni developed
Assetto Corsa EVO with previous knowledge gained from their previous two racing game installments
Assetto Corsa and
Assetto Corsa Competizione. The studio returned to a varied car roster format and opted to create a brand new game engine developed in-house, previously focusing solely on
GT racing cars and making use of
Unreal Engine 4 with
Assetto Corsa Competizione. Kunos Simulazioni also considered reintroducing mod support, though stated that they would implement the feature differently to prevent users from
ripping first-party assets into the game, an issue that became widespread in
Assetto Corsa.
PC early access In its initial early access release,
Assetto Corsa EVO first launched with 5 tracks, 20 cars, and 7 game modes. The tracks at launch included
Brands Hatch,
Mount Panorama Circuit,
Suzuka International Racing Course,
Imola Circuit, and
Laguna Seca. As of version 0.5, a total of 29 cars and 10 tracks have since been added. Immediately after its early access release,
Kunos Simulazioni showcased a roadmap for
Assetto Corsa EVO, with the studio aiming to fully release the game around Fall 2025; The game received mostly positive reviews despite its lack of features when it first entered early access, however, as the early access period progressed, players grew increasingly frustrated over
Assetto Corsa EVO's delayed development and lack of previously outlined content. This included the removal of a dedicated in-depth
career mode that included an
experience points system and a
virtual economy, as the game's structure experienced significant revisions in favour of developing the Driving Academy mode further. == References ==