ATRAC (1) (versions 1.0–4.5, Type R/S) ATRAC1 was first used in Sony's own theater format
SDDS system in the 1990s, and in this context is a direct competitor to
Dolby Digital (AC3) and
DTS. SDDS uses ATRAC1 with 8 channel encoding, and with a total encoding rate over all the channels of 1168 kbit/s. Two stacked
quadrature mirror filters split the
signal into 3 parts: • 0 to 5.5125 kHz • 5.5125 to 11.025 kHz • 11.025 to 22.05 kHz Full
stereo (i.e., independent channel) encoding with a data rate of 292 kbit/s. High-
frequency lowpass depends on the complexity of the material; some encodings have content clear up to 22.05 kHz. ATRAC1 can also be used in
mono (one channel) mode, doubling recording time.
FFmpeg has an implementation of an ATRAC1 decoder.
ATRAC3 (LP2 and LP4 Modes) Like ATRAC1 and MP3, ATRAC3 is also a hybrid
subband-
MDCT encoder, but with several differences. In ATRAC3, Three stacked QMF split the signal into 4 parts: • 0 to 2.75625 kHz (DC to
f/16) • 2.75625 to 5.5125 kHz (
f/16 to
f/8) • 5.5125 to 11.025 kHz (
f/8 to
f/4) • 11.025 to 22.05 kHz (
f/4 to
f/2) The four
subbands are then MDCT encoded using a fixed-length transform. Unlike nearly all modern formats, the transform length cannot be varied to optimize coding transients. Instead, a simpler transient encoding technique called
gain control is used, in which the gain of different subbands is varied during a transient prior to MDCT and then restored during decoding after the inverse MDCT to try to smooth over transients. Additionally, prior to
quantization, tonal components are subtracted from the signal and independently quantized. During decoding, they are separately reconstructed and added back to reform the original MDCT coefficients. Sony claims the major advantage of ATRAC3 is its coding efficiency, which was tuned for portable DSP which provides less computing power and battery life. However, as ATRAC is a hybrid
subband-
MDCT codec that is algorithmically very similar to
MP3, any advantage is probably exaggerated. Compared to newer formats such as
Ogg Vorbis which use a simple MDCT rather than a hybrid, ATRAC3 must perform an additional computationally expensive inverse-
QMF, although the hybrid system significantly reduces memory usage, which was likely a factor given the limited memory available when ATRAC was first developed. ;LP2 Mode This uses a 132 kbit/s data rate, the quality of which is advertised to be similar to that of
MP3 encoded at a similar bit rate. However, in an independent
double-blind test (2004/05) without format encoding parameters reference against
Ogg Vorbis,
AAC, and
LAME VBR
MP3, ATRAC3 came last. ;LP4 Mode This reduces the data rate to 66 kbit/s (half that of LP2), partly by using joint stereo coding and a
lowpass filter around 13.5 kHz. It allows 324 minutes to be recorded on an 80-minute MiniDisc, with the same padding required as LP2. ;Notes
FFmpeg has an implementation of an ATRAC3 decoder, which was converted to
fixed precision and implemented in the
Rockbox series of firmware for
ARM,
Coldfire and
MIPS processors. RealAudio8 is a high-bitrate implementation of ATRAC3 (up to 352.8kbit/s). Atracdenc is an open source implementation of ATRAC3 compatible encoder which also can use RealAudio container. The
PlayStation 3 video game
Race Driver: Grid uses 224 simultaneous streams of ATRAC3 compressed audio, with between one and eight channels per stream at sample rates between 24 and 48 kHz, each filtered using 512 frequency bands of adaptive equalisation, routed via six reverb units running on the same SPU co-processor (one of eight on the PS3's Cell chip), alongside 7.1 channel hybrid third-order
Ambisonic mixing.
ATRAC3plus This
codec is used in Sony
Hi-MD Walkman devices (e.g., "Hi-LP and Hi-SP"), Network
Walkman players,
Memory Stick players,
VAIO Pocket,
PS3 and
PSP console, and
ATRAC CD players. It is a hybrid subband/
MDCT codec based on a 16 channel
QMF followed by a 128-point
MDCT. Prior to MDCT coding, Generalized Harmonic Analysis (GHA) is used to extract tonal components, an improved version of the process used in ATRAC3. As in previous ATRAC versions, gain control is used to control preecho rather than variable sized transforms, although different MDCT windows are apparently possible. playing on a Sony car stereo.
SonicStage version 3.4, released in February 2006, introduced ripping CDs in bitrates 320 and 352. The available bitrates are: 48, 64, 96, 128, 160, 192, 256, 320 and 352 kbit/s. The newer bitrates are not always compatible with all older hardware decoders, however, some of the older hardware has been found to be compatible with certain newer ATRAC3plus bitrates. MiniDiscs recorded in this format are incompatible with older players. In a test conducted by an independent firm, but financed by Sony, it was concluded that ATRAC3plus at 64 kbit/s is equal in subjective sound quality to an obsolete MP3 encoder at 128 kbit/s. Performance against modern high quality MP3 encoders was not evaluated.
ATRAC Advanced Lossless ATRAC Advanced Lossless is a "scalable" lossless audio codec that records a lossy ATRAC3 or ATRAC3plus stream, and supplements it with a stream of correction information stored within the file itself that allows the original signal to be reproduced, if desired. A player/decoder can extract and use just the ATRAC3 or ATRAC3plus data, or it can combine that with the correction stream to perfectly reproduce the original audio information. This allows the file to be decoded as either lossless or lossy. It is implemented in such a way that allows the file size to be smaller than uncompressed or compressed versions of the same file. Compression is approximately 30–80% of the original file. Benefits of scalable compression include providing backward compatibility, such that older devices that are not AAL-aware can still have the ATRAC3 stream available for playback without understanding the AAL format, and faster transfer speed between portable audio devices and PC. ATRAC Advanced Lossless is widely supported in older
Walkman players and SonicStage version 4 or later. SonicStage 4 allows download of ATRAC Advanced Lossless to MiniDisc Players,
PlayStation Portable, and
PlayStation 3. Recent Walkman players do not support ATRAC Advanced Lossless/ATRAC. AAL's use of a "core" (lossy) and "residual" (correction) stream is similar to the idea behind
Opus,
MPEG-4 SLS,
DTS-HD Master Audio,
Dolby TrueHD and Ogg Vorbis
bitrate peeling. In fact, AAL was the first to be released in the commercial market with this scheme for backward compatibility.
WavPack hybrid mode and
OptimFROG DualStream are in the same category, but store the correction stream in a separate file.
ATRAC9 According to Sony ATRAC9 is a high-compression audio codec optimized for games, offering low delay (granularity) and low CPU and memory usage. It is used in the
PS5,
PS4 and
PS Vita consoles. Audio middleware such as
FMOD and
Audiokinetic Wwise supports it.
FFmpeg has an implementation of an ATRAC9 decoder. == See also ==