Auran was established by Greg Lane and Graham Edelsten in 1995, and released its first game,
Dark Reign: The Future of War, in 1997.
Dark Reign sold over 685,000 units and was rated in the top ten
real-time strategy games by the US magazine
Game Developer. By the mid-2000s, Tony Hilliam had established a video game company 'N3VrF41L Games' while occasionally participating on the Auran forums as a
Trainz fan. When Auran overextended backing the wrong product in early 2007, Hilliam bought in, and initially brought out several republished or rebundled packaged releases as new product titles to boost cash flow (
Trainz Routes,
Trainz: The Complete Collection and eventually the regionally focused
Trainz Classics and Europe-only releases.) Since 2007, the re-titled N3V Games has taken over primary day to day operation, development, and management of the Auran/N3V panoply of resources, websites, holdings, and software.
Auran JET Success of
Dark Reign spurred interest in the game engine from other games developers, and Auran began in-house development of a generalised version of the graphics engine for licensing to third-party companies based on its self-developed
middleware game engine called the Auran JET and in 1998 began development of a more specialized version for what became the game engine for the
Trainz series of
train simulator products—beta tested with
Trainz 0.9 in 2000 amongst railfans, and with a major new release about every 2½ years. Auran grew steadily on the
Trainz revenues and, in 2007, invested heavily and overextended its finances developing the
Fury video game, a
player versus player (PvP) based
massively multiplayer online game which never recouped its costs. In the ensuing bankruptcy the company lost most of its development staff. Prior to that and the
Trainz series of simulators, Auran had published a number of Auran Jet based games for the Australian market, including
Shadowgrounds and
Hearts of Iron II: Doomsday.
Key transitions In late 2005, after overseeing the stabilization (four
service packs released in one year) of the
Trainz 2004 and
Trainz 2006 retail releases, one of the company's founders, Greg Lane, left, saying publicly it was time to move on. Lane was responsible for the development of
Dark Reign and
Trainz as well as the early Auran Jet Graphics Engine of
Trainz V1.x,
Trainz Virtual Railway and the
Ultimate Trainz Collection; the upgraded Jet technology (JET 2) of
Trainz 2004 and
Trainz 2006 and evolutionarily, is still at the heart of all
Trainz releases through TS2009. This was overhauled as JET 3 in the
TS2010 version and again improved with the last 32 bit release,
Trainz 2012—which under the highly strained JET 3 version crossed the line into better utilization of 64 bit
Graphics Card computer architectures and like the preceding N3V Games developed Trainz 2010, better utilizes modern multi-core
CPU microprocessor units—though still a 32 bit core application. N3V Games has the public position that TS2012 takes 32 bit architecture as far as it is possible, so in summer of 2013 began development of an entirely new 64 bit game engine called
Trainz: A New Era (TANE or T:ANE) which originally slated for Christmas 2014 release, has an official release on 15 May 2015 after a lot of troubles during alpha and beta testing. TANE was
kickstarter funded and the company released a partial version in December called T:ANE Community Edition (effectively a public partial Beta Test lacking many of the promised features and capabilities.)
Demise of Auran The remaining Auran management embarked on an expensive software development in which the local publishers/distributors bundled additional software such as trains videos, video capture software, or a much more limited trains simulator
Virtual Model Railway. In 2007, the game
Fury was the most expensive game yet produced in Australia, costing AU$8.3 million. However, the game did not sell well on its release. despite the staggered releases of
Trainz Classics,
Trainz Classics 2 and 3 – all versions focused on regionally specific routes partnered with organizations that had offered the route and asset content as payware, added a demo driver-only version
Trainz Driver as well as releases specifically aimed to grow the international clientele (
Trainz 2007 and
Trainz 2008, French and Eastern European languages releases). The majority of staff was laid off. A new legal entity, Auran Games, emerged in the reorganization as the interim developer of the
Trainz series, and continued to operate the Trainz business under the reorganization. During this period, the active Auran web board forums disappeared for over a month creating widespread user community anxieties, but was revitalized just short of five weeks later and the
Trainz franchise continued under Auran Games with a development team of just three individuals working on the next major
Trainz release with its many user-demanded improvements,
Trainz 2009: World Builder edition.
New investors Soon after the company emerged from bankruptcy, Tony Hilliam, a
Trainz devotee, offered additional capital, and the next year Auran Games became a subsidiary of N3V Games (previously known as N3VRF41L), co-founded by Graham Edelsten and Tony Hilliam in 2005, the new team including Hilliam began TrainzOnline, a wiki dedicated to
Trainz technology; the new software featured a built-in web browser to assist
Trainz users, in place of publishing separate
PDF manuals for each release. This was in part an attempt to re-engage the formerly hyper-active
Trainz user community assistance in tutorials for new users, but as of July 2013, the only user written tutorial content was on the advanced topics of content creation (3D modeling techniques). Tony Hilliam himself authored most of the scant new user tutorial pages.
MMORPG and Trainz interactive On 6 October 2010, N3V and Pacific began operating a Brisbane-based server for the
Runes of Magic MMORPG developed by
Runewaker Entertainment. In 2011,
Trainz 2010-SP3 was released incorporating a new interactive web play between multiple-users, a move to increased DRM spurred by software piracy, and with that service pack, the first version of
Trainz where assets may not be convertible (back-fixed for) older versions. The release is the first fully exploiting modern graphics cards and multi-core microprocessor desktop computers, which has been further extended in the
Trainz 2012 release (April 2011).
Simulator Central By mid-2011, N3V had begun offering payware add-on assets for
Trainz developed by its third-party partners, and released a number of smaller game style simple simulations. Late in 2012, it renamed its online store to Simulator Central and began marketing a whole catalogue of simulation software titles, ranging from farming and zoo management simulations, taxi driving-to-become a fleet operator, and warfare simulations including naval battles.{{cite web ==Games developed==