Maya was originally an animation product based on
codebase from
The Advanced Visualizer by
Wavefront Technologies, Thomson Digital Image (TDI) Explore,
PowerAnimator by Alias, and
Alias Sketch!. The
IRIX-based projects were combined and animation features were added; the project codename was Maya.
Walt Disney Animation Studios collaborated with Maya's development during its production of
Dinosaur. Disney requested that the
user interface of the application be customizable to allow for a personalized workflow. This was a particular influence in the
open architecture of Maya, and partly responsible for its popularity in the animation industry. After
Silicon Graphics Inc. had acquired both Alias and
Wavefront Technologies, Inc. in 1995, Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to
Microsoft Corporation acquiring
Softimage 3D in 1994. The new wholly owned
subsidiary was named "Alias|Wavefront". In the early days of development Maya started with
Tcl as the
scripting language, in order to leverage its similarity to a
Unix shell script language, but after the merger with Wavefront it was replaced with
Maya Embedded Language (MEL). Sophia, the scripting language in Wavefront's
Dynamation, was chosen as the basis of MEL. Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in October 2005. Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product. == Release history ==