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Axis & Allies (1998 video game)

Axis & Allies is a 1998 computer wargame closely based on the Axis and Allies: Classic board game.

Gameplay
Each power has a turn of 5 steps during each round of play. Each of the 5 powers will have a turn in a complete round of play. A full round of play consists of: USSR, Germany, United Kingdom, Japan, and United States. If one power's armed forces are completely destroyed, that nation is removed from play and gameplay skips that power's turn. Example: United Kingdom destroys all of Germany's armed forces. The play now follows: USSR, United Kingdom, Japan and USA. However, if Germany's ally Japan liberates Germany's capital and later Germany can produce new units, then Germany's turn is now restored as it was at the start of the game. IPCs otherwise known as Industrial Production Certificates, is the only currency in the game. IPCs are used to buy land units, sea units or air units. Each power collect IPCs at the end of their turn. IPCs are collected for every territory under the player's control that has an IPC value at the end of each turn. Victory Allies: Historical victory of capturing both Axis capitals. Total victory means that both Japan and Germany are captured and none of the Allied capitals are captured by the Axis. Axis: One of 2 conditions are met. Total Victory: Axis capturing 2 of the 3 Allied capitals and none of the Axis capitals are captured by the Allies. IPC Victory: When the combined IPCs controlled by both Japan and Germany reach 84 at the end of a complete round of play. ==Reception==
Reception
The reviewer from the online second volume of Pyramid stated that "The computer version solves the problem of having to round up players, and eliminates the tedious chore of setting up the board. From the impressive opening movie to the video clips for air raids, anti-aircraft guns, and offshore bombardments, to the final clip for each alliance's victory, the game is as riveting as the tabletop equivalent." Axis & Allies was a commercial success, with sales of roughly 300,000 copies by February 1999, after its release in September of the previous year. It reached 350,000 in sales by June. At the time, Computer Gaming Worlds editors wrote that "Panzer Generals record as the best-selling computer wargame is in jeopardy" thanks to the success of Axis & Allies. Axis & Allies was a runner-up for Computer Games Strategy Pluss 1998 "Wargame of the Year" award, which ultimately went to The Operational Art of War. The editors noted the game's "mass-market appeal". In a review in the February 2000 issue of InQuest Gamer, Tom Slizewski stated that the game Axis & Allies: Iron Blitz had decent graphics and interface, but that there was "not much good to report" for all other aspects of the game. He was very critical of the artificial intelligence system that he described as "stupid" and "slow" that made poor tactical decisions and at times failed to detect defeated countries. ==See also==
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