The reviewer from the online second volume of
Pyramid stated that "The computer version solves the problem of having to round up players, and eliminates the tedious chore of setting up the board. From the impressive opening movie to the video clips for air raids, anti-aircraft guns, and offshore bombardments, to the final clip for each alliance's victory, the game is as riveting as the tabletop equivalent."
Axis & Allies was a commercial success, with sales of roughly 300,000 copies by February 1999, after its release in September of the previous year. It reached 350,000 in sales by June. At the time,
Computer Gaming Worlds editors wrote that "
Panzer Generals record as the best-selling computer wargame is in jeopardy" thanks to the success of
Axis & Allies.
Axis & Allies was a runner-up for
Computer Games Strategy Pluss 1998 "Wargame of the Year" award, which ultimately went to
The Operational Art of War. The editors noted the game's "mass-market appeal". In a review in the February 2000 issue of
InQuest Gamer, Tom Slizewski stated that the game
Axis & Allies: Iron Blitz had decent graphics and interface, but that there was "not much good to report" for all other aspects of the game. He was very critical of the
artificial intelligence system that he described as "stupid" and "slow" that made poor tactical decisions and at times failed to detect defeated countries. ==See also==