After making several
Attack on Titan themed videos, Parsons was looking for "new things to do". He was in between projects and was inspired to create a found-footage style animation of the Backrooms after rediscovering a render he had saved some time prior. Parsons was vaguely aware of the Backrooms in terms of the original image and caption he had seen on Instagram two years prior. However, he was not aware of the community behind it. In an interview, he stated: "I came across the original image on my computer... and I just thought, huh, it would be interesting to see if I could go to my 3D software,
Blender, and try to recreate a scene in this environment." He used Blender to create a test animation of a chair in the Backrooms being thrown and hitting a wall. The shot would later be used in the first video of the series. Parsons would use
Adobe After Effects alongside Blender to create the first video; it took Parsons a month to complete the short. Parsons would expand the concept into a series shortly after posting the first video. The series establishes plot points such as Async, a fictional research facility that discovers the Backrooms in the late 1980s and conducts active research in it throughout the series. Various character animations included in these later installments would require the utilization of
motion capture suits. In an interview with
ABC News, Parsons described the series as "a slow burn story focusing on both the politics of Async and the United States government, as well as the otherworldly, confusing functions of The Complex, or The Backrooms." Parsons credits the Internet aesthetic of
liminal spaces as an influence for his series. In an interview with
Vice, Parsons described the Backrooms as a manifestation of poorly remembered noncommittal memories, like old family photos from the 1990s and 2000s: "The flash is always on, the lighting is gross looking, there's yellow walls, the
white balance is all off." ==Reception==