The easiest starting place is to find a "maximum cell"; that is, a numbered cell which if the walls are not at the maximum distance possible, the number is not satisfied. For example, in a 10x10 grid which has not started to be solved, a 19-cell is a maximum cell, since if the four walls are not at the edges of the grid, the number of cells visible wouldn't be enough. After making some progress, "minimum cells" appear, where if the walls are not at the minimum distance possible, the number is not satisfied. Many of the solution methods for Bag are very similar to those used for
Kuromasu, as the rules are also very similar. The most notable difference is the use of the loop as a part of the solution, as opposed to shaded cells. == Computational complexity ==