Gary Whitta for
The One said "An outstanding piece of strategy gaming – especially in two-player mode (even without a modem option). Worthwhile even for those who own the original." Steve Williams for
Family Computing said "For the new multipolar level alone, I would consider
The 1990 Edition to be a major improvement over the original
Balance of Power. The addition of 78 active participants makes it a new game altogether." In 1989
Compute! stated that the 1990 edition's multipolar features were welcome additions to the game. That year
Orson Scott Card stated that the magazine's 1988 list caused him to reevaluate the game when playing the 1990 edition, stating that it had "the most detailed, carefully extrapolated future world I've worked with". While still criticizing geopolitical "absurdities" such as forcing the United States to passively accept Soviet troops in Syria (contrary to what happened during the
Yom Kippur War) and advisors in Mexico or start nuclear war, Card now concluded that such outcomes probably reflected computer limitations rather than Crawford's political views. He advised players to pretend that
Balance of Power was set on an alien planet "astonishingly similar" to Earth, and to play solely based on the game's assumptions about the world.
Chuck Moss disagreed with Card's revised view, describing
Balance of Power in
Computer Gaming World in 1992 as "reflect[ing] extreme bias on the part of [its] designers". He called it a "pacifist treatise ... nuclear war erupted if the U.S. so much as sent five million dollars to Panama". ==References==