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Apple Pippin

The Pippin is a defunct open multimedia technology platform, designed by Apple Computer. According to Apple, Pippin was directed at the home market as "an integral part of the consumer audiovisual, stereo, and television environment".

Naming
The Pippin platform was named for the Newtown Pippin, an apple cultivar, a smaller and more tart relative of the McIntosh apple (which is the namesake of the Macintosh). The word "pippin" was used by Apple prior to the Pippin platform. The Apple ProFile, an external hard disk drive for the Apple III and Lisa, used the codename Pippin during development. == History ==
History
Apple never intended to release Pippin on its own. Apple intended to make the Pippin platform an open standard by licensing the technology to third parties, much like how JVC shared the VHS format in the 1970s. The licensees could improve their systems by improving industrial design, integrating telephony, improving video and audio capabilities, increasing memory capacity, and more. In early 1994, Bandai approached Apple with the gaming console idea. The original design was based on a Macintosh Classic II 16 MHz Motorola 68030 running Macintosh system software. Apple's involvement would be to define the initial logic board design, and Bandai would provide the casing and packaging. This was considered the fastest delivery solution to market at a very reasonable return on investment for Apple and Bandai. As Bandai specifically marketed its Pippin models as game consoles, many of the releases are games, entertainment software, or edutainment software. However, unlike conventional gaming consoles, the Pippin has no dedicated graphics or sound processors. In March 1996, the white-colored Bandai went on sale in Japan at a price of 64,800 yen, which included a dial-up modem and four bundled CD-ROMs. Yamashina predicted 200,000 Pippin ATMARK systems would be sold in Japan within the first twelve months. In October 1995, the Nikkei reported that Mitsubishi Electric would follow Bandai as a licensee to the Pippin technology. Although Mitsubishi did not actually sign a license agreement with Apple, it did manufacture the systems for Bandai (and effectively, Katz Media) on an original equipment manufacturer basis. Bandai originally planned to launch the Pippin in 1995, but the release was later pushed back to March 1996 for Japan and June 1996 for the US. The black-colored Bandai Pippin @WORLD (pronounced at-world) went on sale in the United States in June 1996 at a price of US$599.00. The @WORLD bundle included a six-month unlimited Internet account from PSINet at a cost of US$24.95 per month. Bandai predicted 200,000 Pippin @WORLD systems would be sold in Japan in its first twelve months, and 300,000 systems sold in the US within twelve months of being released there. Developer marketing To encourage software developers to create content for the Pippin platform, Apple attempted to sell the platform as being scalable, in that applications written, for example, the ATMARK or @WORLD would work in future models of Pippin. In Apple's Q&A document, Apple contrasted its scalability with the Nintendo system, where the "Nintendo 8-bit NES cartridges don't work on the 16-bit SNES." Merlin Media was contracted to produce Pippin demonstration CD-ROMs. Network Computer Platform On May 21, 1996, Oracle Corporation, along with 30 hardware and software vendors, announced an intent to build computers that are designed around the Network Computer platform. The idea was to design technology based on a Network Computer Reference Profile including diskless computers, commonly coded applications using languages such as Java, and interface with the Internet using common software such as Netscape Navigator. In May 1996, Apple became a partner in the network computing effort through Pippin. Katz Media attempted to use the network computer platform concept to push the Pippin to eliminate the floppy disk, the Pippin was about two years ahead of the iMac in this effort. A June 1996 Pippin Special issue of Mac Fan magazine in Japan is dedicated entirely to Pippin. Unfulfilled roadmap Apple intended to grow the Pippin platform alongside the rest of the Macintosh line. In a July 1996 Apple developer publication, Apple's CEO Gil Amelio announced the Pippin 1997 Reference Platform, and suggested that the platform would include the latest Macintosh technologies, including IEEE 1394 or FireWire, and a 25-pin external SCSI port as standard interfaces. In May 1997, Bandai announced a docking station that would include Ethernet support at US$139.00, although such a peripheral was never made available. In 1997, Bandai developed two prototype units and displayed them at the MACWORLD Expo/Tokyo '97 event. The Bandai ATMARK-PD was designed as a direct replacement of the original ATMARK footprint, and would have included an internal drive that can read a standard CD-ROM disc, and read and write to a magneto-optical WORM PD disk with 600 MB of storage capacity. The Bandai ATMARK-EX was to feature a footprint similar to a Macintosh desktop unit. It was designed to include 8 MB of RAM (expandable to 40 MB) and the ability to utilize standard 72-pin EDO-DRAM modules, instead of the proprietary memory modules used in the ATMARK and @WORLD. The chassis can handle a half-sized PCI card internally. The displayed unit contains a PCI card-based Ethernet interface, and a built-in analog modem. An infrared-based ADB interface is in the prototype, for a new line of peripherals. Katz Media Player 2000 On June 4, 1996, Katz Media, based in Norway, became the second (and last) company to sign a license agreement with Apple to produce Pippin systems. While Bandai was targeting the Japan and United States markets, Katz Media focused on Europe and Canada. Because Katz Media was a media software-only company, it signed an agreement with Bandai so that Bandai would produce the hardware as an OEM for Katz Media. Katz Media originally intended to produce two configurations of the Pippin: one as a basic multimedia system for running CD-ROMs, and a higher-end system supporting Internet access. The goal was to start shipping Pippin units in November 1996, it ended up producing only one model of the Pippin – the Katz Media Player 2000 (KMP 2000). The KMP 2000 was available in two configurations: with or without an external 50-pin SCSI interface on the back of the unit. To develop content, Katz Media worked with a variety of multimedia developers and publishers to "Pippinize" their existing CD-ROMs and make them available for the Pippin. Katz Media never sold the KMP 2000 in the retail market. Instead, it attempted to use the system as a set-top box for a television set or VGA display, to be distributed to its partners' respective client bases in order to interface with a variety of vertically marketed interests, such as catalogs, databases, Internet content, and so on. As a result, the KMP 2000 is the rarest of the Pippin systems, and is extremely difficult to find in today's used market. Katz Media signed a number of agreements with companies across Europe and Canada. One agreement was to publish CD-ROM-based catalogs for Redwall Retail Stores, and use the Pippin as an interactive kiosk that would be set up in stores running the CD-ROMs. Katz Media also attempted to push the KMP 2000 into Canada – a country where, in May 1997, only 20 percent of its citizens had access to the Internet. Katz Media then signed with a hospital in France, using the KMP 2000 as an online system so that, as a team, physicians could pull up and review case studies, and collaborate on diagnoses and treatments. On June 16, 1997, the Netface Consortium in the Netherlands selected the KMP 2000 as the device to be used as a part of what the company called "the world's first Internet shopping mall." CAI-Westland owned a two-way cable system with 55,000 subscribers, and the KMP 2000 was to be given to the subscribers as a device to shop for products from a consortium of 23 companies. Bandai canceled production of the Pippin during its merger discussions with Sega in early 1997, and after the merger was canceled, began rethinking its marketing strategy for the Pippin. This led to a short-lived, last resort attempt to market the Pippin as an all-in-one set-top box, but this approach failed. At a price of on launch, it was considered too expensive. When Steve Jobs returned to Apple in 1997, he stopped all Macintosh clone efforts, which shut down the Pippin concept. Once Apple stopped all Pippin development, it affected all parties. Bandai stopped the production of all models of Pippin by mid-1997. Katz Media, who was receiving its systems from Bandai, vowed to continue supporting Pippin in a PR notice released June 25, 1997. Katz Media reportedly had some 100,000 units committed because of written agreements with companies spanning twenty countries. A former employee of DayStar placed sales of the Pippin through its distribution chain as high as 2,000 systems. Bandai continued to support its consoles until December 31, 2002. == Apple Bandai Pippin ==
Apple Bandai Pippin
The goal of the Bandai Pippin was to create an inexpensive computer system aimed mostly at playing CD-based multimedia software, especially games, but also functioning as a thin client. The operating system is a version of System 7.5.2, and is based on a 66 MHz PowerPC 603 processor and a 14.4 kb/s modem. It features a 4×-speed CD-ROM drive and a video output that can connect to a standard television display. Marketing In Japan, Bandai produced Pippin-based systems called the . Most of the Atmark systems use the same platinum color used on many of the Apple Macintosh models at the time. In the United States and most parts of Europe, Bandai named the system the Bandai Pippin @WORLD (pronounced "at-world"). The @WORLD has the same specifications as the Pippin Atmark, but runs an English version of Mac OS. Most of the Western systems use a black color. == System overview ==
System overview
Hardware The Pippin platform is based on the PowerPC Platform, a platform designed and supported by IBM and Apple. The PowerPC 603 processor is based on RISC design, thereby allowing peripherals to rely on the Pippin CPU. For example, instead of relying on a fully-featured analog modem, the Pippin has a GeoPort serial port. Pippin supports generic dialup Internet service providers (ISP), which at the time included Prodigy, America Online, and eWorld. The address bus of the PowerPC 603 can theoretically access memory up to 64 MB. However, the operating system's maximum addressable memory size is 37 MB. Officially, Bandai produced memory upgrade modules of 2, 4, 8, and 16 MB. The memory chips are soldered onto a printed circuit board which is placed in a plastic housing, simplifying installation for the end user. Japanese hackers produced an aftermarket 16 MB module, but because the module was much larger than the memory module compartment on the Pippin, installation required removing the logic board from the chassis, and then mounting the large memory module in-between the logic board and chassis. Apple encouraged hardware developers to produce PCI compatible peripherals that could be added to the Pippin. The only official method of producing add-ons for the Pippin was by developing PCI-compatible devices and then placed in a docking station cabinet. A proprietary riser card interface (referred to by Apple as an X-PCI slot) is located on the bottom of a Pippin system and is used by docking stations. A docking station for a Pippin can contain a variety of hardware, such as SCSI or floppy disk drive controllers, video interfaces, codecs, or network interfaces such as Ethernet. The logic board passes PCI signals through the X-PCI docking interface, and then to the docking station. Docking stations within the Pippin line do not provide pass-through support, thereby limiting a Pippin system to use only one docking station at one time. For example, a docking station for a floppy disk drive would need to be removed in order to attach a docking station for the magneto-optical drive. Katz Media produced a generic docking station, containing a PCI slot, allowing a user to install PCI cards. No PCI-based peripherals were ever developed specifically for the Pippin. The operating system is not located in the Pippin's onboard storage and resides instead on the CD-ROMs for each of the Pippin's software releases. Apple could thus upgrade the operating system without having to sell new hardware to the consumer. Technical specifications According to Apple, the loadout of a Pippin-based product was specific to each manufacturer. However, because the Pippin platform ran only on non-writable CD-ROM, a modification to the boot process had to be made. For developers who were using standard 7.5.2 system software, a "PippinFinder" was installed into the System Folder, allowing the CD-ROM to be bootable on a Pippin-based system. Once development was finalized, PippinFinder was removed from the System Folder, and the Pippin-specific system software was placed onto the build. In addition, an alias of the main executable was placed into the Startup Items folder, so that upon bootup, the application will launch automatically. Developers are constrained to the base hardware profile of the Pippin platform, using no hard drive cache for downloaded content, and sharing 128 KB of NVRAM with the system. The standard Finder interface was replaced with a simpler interface called "Pippin Launch". In Finder, the interface is based on folders and files. In Pippin Launch, the icons are clickable squares, and the user does not have access to standard Finder features, such as "New Folder". Among developers, "Pippinized" is a reference to creating CD-ROMs designed to boot on a Pippin device. The system and application software is prepared on the external hard disk drive, and with the use of a dongle available only to developers, is tested by booting off the hard disk drive on the Pippin system. After the CD-R is made, the disc had to be sent out to an authorized CD stamping house to be authenticated. RSA's public/private key system was used to create the authentication system on the Pippin platform. Other than the RSA authentication and modified system files, according to Apple: "Yes, Pippin titles will play on Macintosh computers. If the titles are 68k based they will play on both Power Macintosh and 68k based Macintosh computers. If the titles are written in native PowerPC code they might also play on both platforms depending upon whether or not the developer chose to code in fat binaries or not." Commercially released games Non-game software == Reception ==
Reception
In May 1996, PC Graphics Report interviewed a Japanese executive associated with Bandai, In particular, computer-illiterate people did not know what an "@" sign was, as in the name @WORLD. Additionally, any device that was not simple to use would fail in the U.S. market. The small default memory configuration could not run the industry-standard Netscape 2.0 browser, or anything comparable to Java and VRML support. The rendering of text on the most common composite video TV screen made reading difficult. The price was too high, especially during late 1996 when the Bandai Pippin was originally released. == See also ==
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