In Issue 17 of
Albion (June 1970),
Don Turnbull found the rules "quite clear and logically laid out [...] with the singular exception of the application of the unusual (and, we think, rather artificial) rules governing movement." He noted that "As anticipated, the game becomes something of a slogging match." Turnbull didn't like the brevity of the small scenarios, noting that "One is aware that the particular game being played only represents a small part of the story, and when the game comes to an end, we felt there should be more to come." He also felt that several of the scenarios were unbalanced in favor of the Russians. Turnbull concluded that "This one is only a marginal 'HIT', and avoids being a 'miss' barely [...] For the mainstream of gamers I think it is destined to become 'just another game'." However, Turnbull did rate
Barbarossa as much better than
Avalon Hill's similar-themed 1963 game
Stalingrad. Two years later, in Issue 3 of the UK magazine
Games & Puzzles, Turnbull noted that it was "Perhaps the most popular Test Series game, particularly since the rules were re-written and the map re-drawn." He warned that the campaign game was very long and "battle fatigue assumes a reality." Writing for
The Pouch, Nicholas Ulanov gave the game an "Excellent" rating of 4 out of 4, saying, "Best strategic game ever designed and fantastic Russian front game. Very Realistic." Writing in Issue 2 of
Phoenix (August–September 1976), Peter Bolton complained that
Barbarossa, published 7 years previously, was "The Forgotten Classic." Bolton made a case that the game should be tried by new players, pointing out "the German player needs a fair degree of subtlety and aggression to win against the ever growing number of Soviet units." He concluded, "The "Barbarossa" scenario has to be played and played and then played to appreciate all its good points. Then try the other scenarios — they all give you problems which need careful working out but it's very enjoyable trying them." A year later, in his 1977 book
The Comprehensive Guide to Board Wargaming,
Nicholas Palmer called
Barbarossa "one of SPI's most enduring successes." He noted that linking the four scenarios together "indulges the fans of long campaigns, 4–6 hours per game year." In a 1980 survey of wargames in
Moves about the Eastern Front, Steve List called
Barbarossa an improvement over Avalon Hill's 1963 game
Stalingrad, but said it was "far from perfect, and its second edition (1971) merely upgraded it to what was then state-of-the-art." In
The Guide to Simulations/Games for Education and Training, Martin Campion called the game "an excellent simulation of the strategic problems of the war in Russia." He further detailed the things the game demonstrated well: Russia's weak supply lines, their mobility in defense, and the improvement in Russian organization and supply during the war. ==Other reviews and commentary==