The Battles of Bull Run is a two-player game in which the Confederate player tries to recreate the victories of 1861 and 1862 at Bull Run, and the Union player tries to change history.
Components The game includes: • 22" x 28" paper
hex grid map. Each hex is numbered. • 200 die-cut counters • various charts and player aids
Movement Unlike the traditional "I Go, You Go" system where one player moves their face up counters and resolves combat, then the other player has the opportunity to do the same,
Battles of Bull Run uses a hidden and simultaneous movement system in which both players turn all of their units face-down. They also have the option of adding "dummy" units into their forces as a subterfuge. For the first turn, each player then writes down the exact route through each numbered hex that each counter will take. The turn is divided up into segments; in the first segment, all units that the players planned to move are moved forward one hex. If enemy units end up adjacent to one another, units are flipped face-up to reveal their strength and combat is resolved. (If one of the counters is a dummy, then it is removed from the board.) In the next segment, any units that are not now engaged in combat are moved to their next hex, and combat is resolved. This continues, segment by segment, until all units have been moved as far as the players had planned. The players then plan their movement for the second turn.
Scenarios The game comes with five scenarios,: • First Battle of Bull Run (each of the three scenarios is eight turns long): • The historical battle • What if the Union army had attacked two days previous, when Confederate reinforcements were not available? • What if there had been an additional Union division? • Second Battle of Bull Run (both scenarios are 24 turns long): • The historical battle • Confederate units remain facedown until engaged in combat. Union units remain face-up at all times. ==Publication history==