Sheriff's dilemma A sheriff faces an armed suspect. Both must simultaneously decide whether to shoot the other or not. The suspect can either be of type "criminal" or "civilian". The sheriff has only one type. The suspect knows its type and the Sheriff's type, but the Sheriff does not know the suspect's type. Thus, there is
incomplete information (because the suspect has private information), making it a Bayesian game. There is a probability
p that the suspect is a criminal and a probability
1-p that the suspect is a civilian; both players are aware of this probability (common prior assumption, which can be converted into a complete-information game with
imperfect information). The sheriff would rather defend himself and shoot if the suspect shoots or not shoot if the suspect does not (even if the suspect is a criminal). The suspect would rather shoot if he is a criminal, even if the sheriff does not shoot, but would rather not shoot if he is a civilian, even if the sheriff shoots. Thus, the payoff matrix of this
Normal-form game for both players depends on the type of the suspect. This game is defined by , where: •
N = {Suspect, Sheriff} •
ASuspect = {Shoot, Not} ,
ASheriff = {Shoot, Not} •
TSuspect = {Criminal, Civilian} ,
TSheriff = {*} •
pCriminal =
p ,
pCivilian = (1 −
p) • It is assumed that the payoffs,
u, are given as follows: If both players are rational and both know that both players are rational and everything that any player knows is known to be known by every player (i.e., player 1 knows player 2 knows that player 1 is rational and player 2 knows this, etc.
ad infinitum –
common knowledge), play in the game will be as follows according to perfect Bayesian equilibrium: When the type is "criminal", the
dominant strategy for the suspect is to shoot, and when the type is "civilian", the dominant strategy for the suspect is not to shoot; alternative strictly dominated strategy can thus be removed. Given this, if the sheriff shoots, he will have a payoff of 0 with probability
p and a payoff of −1 with probability , i.e., an expected payoff of ; if the sheriff does not shoot, he will have a payoff of −2 with probability
p and a payoff of 0 with probability , i.e., an expected payoff of . Thus, the Sheriff will always shoot if , i.e., when .
The market for lemons The Market for Lemons is related to a concept known as
adverse selection.
Set up There is a used car. Player 1 is a potential buyer who is interested in the vehicle. Player 2 owns the car and knows its value (how good it is, etc.). Player 1 does not and believes that the car's value to the owner (Player 2) is distributed uniformly between 0 and 100 (i.e., each of two value sub-intervals of [0, 100] of equal length is equally likely). Player 1 can bid p between 0 and 100 (inclusive) I. Player 2 can then accept or reject the offer. The payoffs are as follows: • Player 1's payoff: Bid Accepted is , Bid Rejected is 0 • Player 2's payoff: Bid Accepted is
p, Bid Rejected is
v Side point: cut-off strategy Player 2's strategy: Accept all bids above a certain cut-off
P, and Reject and bid below
P, is known as a cut-off strategy, where
P is called the cut-off. • Only "lemons" (used cars in bad conditions, specifically with value at most equal to
p) are traded • Player 1 can guarantee herself a payoff of zero by bidding zero; hence, in equilibrium,
p = 0 • Since only "lemons" (used cars in bad conditions) are traded, the market collapses • No trade is possible even when trade would be
economically efficient Enter the monopolized market A new company (player1) that wants to enter a market that a large company monopolizes will encounter two types of monopolist (player2): type1 is prevented, and type2 is allowed. Player1 will never have complete information about player2, but may be able to infer the probability of type1 and type2 appearing from whether the previous firm entering the market was blocked, it is a Bayesian game. The reason for these judgments is that there are blocking costs for player2, which may need to make significant price cuts to prevent player1 from entering the market, so it will block player1 when the profit it steals from entering the market is greater than the blocking costs. == See also ==