Prior to its release,
Official U.S. PlayStation Magazine and
PlayStation Magazine praised
Beyond Good & Evil at
E3 2003 and described it as one of the best titles on display.
Beyond Good & Evil received "generally favorable" reviews from critics, according to
review aggregator website
Metacritic. On the other hand, Jon Hicks of
PC Format wrote that while some effects were excellent, the game's otherwise unspectacular graphics were unwelcome reminders of the game's console roots.
1UP.com and
Official U.S. PlayStation Magazine cited glitches such as
frame rate as irksome, because the game did not appear to tax the console's hardware.
Edge commended the game for its storytelling and design, but criticized its plot as unable to "match Jade's initial appeal," becoming "fairly mundane" without "the darkness and moral ambiguity suggested by the title", with Jade's
everyman appeal undermined by the revelation of her "mysterious hidden identity". Dan Toose of
SMH called the game's setting "dark, baroque and earthy, a far cry from the squeaky-clean action of the
Final Fantasy games," and described the game as "a very European take on the role-playing genre" and "one of the best adventure games in years". Star Dingo of
GamePro commented that the game was a "
jack of all trades, master of none" that "never really lives up to its title", adding that its vision could have been more focused. Among complaints were control issues and a lack of gameplay depth.
Game Informers Lisa Mason wrote that the game's controls were serviceable, but simplistic, and that she wished she could do more with the character.
PC Gamers Kevin Rice found most of the gameplay and its exploration refreshing, but called hovercraft races "not much fun" and felt combat was the game's weakest element.
Edge called the gameplay interaction "hollowed out", as an unintended consequence of Ancel's attempt to streamline the game. In retrospect, Ancel noted that consumers at the time were interested in established franchises and technologically impressive games. Coupled with the number of "big titles" available, he stated that the market was a poor environment for
Beyond Good & Evil and that it would take time to be appreciated. something that Ubisoft North America CEO Laurent Detoc labeled as one of his worst business decisions. At the time, Ubisoft's marketing efforts were more focused on the release of
Prince of Persia: The Sands of Time. Corre later commented that the Xbox 360 release (in 2011) "did extremely well", but considered this success "too late" to make a difference in the game's poor sales.
Awards and legacy Beyond Good & Evil was nominated for and won many gaming awards. The
International Game Developers Association nominated the title for three honors at the 2004
Game Developers Choice Awards: "Game of the Year", "Original Game Character of the Year" (Jade) and "Excellence in Game Design". Ubisoft titles garnered six of eleven awards at the 2004 IMAGINA Festival in France, with
Beyond Good & Evil winning "Best Writer" and "Game of the Year Team Award". In
IGNs "The Best of 2003", the PlayStation 2 (PS2) version won "Best Adventure Game", while the GameCube version received "Best Story".
Beyond Good & Evils audio was also recognized. The game was nominated for the "Audio of the Year", "Music of the Year", "Best Interactive Score", and "Best Sound Design" awards at the second annual Game Audio Network Guild awards. During the
7th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences nominated the game for outstanding achievement in "
Animation", "
Character or Story Development", "
Original Music Composition", and "
Sound Design". At the 3rd Annual National Academy of Video Game Trade Reviewers Awards, the game was nominated for the following categories: "Game Design"; "Original Adventure Game"; "Control Design", winning 2 ("Game Design" and "Original Adventure Game"). In 2007,
Beyond Good & Evil was named 22nd-best Xbox game and 12th-best GameCube game of all time by
IGN.
Game Informer listed the title 12th on its "Top 25 GameCube Games" list. In another list, "Top 200 Games of all Time",
Game Informer placed the PS2, Xbox, and GameCube versions of
Beyond Good & Evil as the 200th best.
Official Nintendo Magazine ranked it as the 91st-best Nintendo game, while
Nintendo Power ranked it 29th.
Nintendo Power placed the GameCube version as the 11th-best GameCube game of all time in its 20th anniversary issue.
Destructoid ranked the GameCube, PlayStation 2, and Xbox versions as the 6th-best game of the decade. In 2010,
IGN listed it at #34 in their "Top 100 PlayStation 2 Games".
GamesRadar placed it as the 70th best game of all time. ==Legacy==