Bigby Wolf has been positively received by critics. Some sources consider Bigby to be a protagonist of the
Fables series (known for its large ensemble cast of characters) as a leading man due to the central role he plays throughout much of the narrative. Kannenberg found that Bigby's initial depiction as a trenchcoat-wearing cynical detective with a chainsmoking habit in his early appearances adds a convincing touch of noir to the story. David Hinkle from
Engadget praised the game's "intoxicating" mingling of mature themes like penance and redemption with fairy tale magic and superstitions as part of Bigby's character arc. He noted that Bigby is neither truly benevolent or malevolent and that he exists somewhere in the middle in terms of morality, showing empathy one moment yet purposefully provocative in another moment. Josiah Harrist from
Kill Screen found that Bigby "steals the spotlight as the seemingly irredeemable anti-hero craving redemption" and that it is ironic that "Fabletown's biggest, baddest monster happens to be the one keeping the peace". Ozzie Mejia from
Shacknews called Bigby "an interesting, multi-dimensional character" who can be moulded into "a heartless pursuer of vengeance" or an individual with "a heart of gold underneath his gruff exterior" depending on player choice. For his work as Bigby Wolf, in 2014 Harrington received nominations from the
BAFTA Games Awards for "Story and Performer" and from the National Academy of Video Game Trade Reviewers (NAVGTR) awards for "Performance in a Drama, Lead". Following the initial announcement of a sequel to the
Wolf Among Us in July 2017, Alex Walker from
Kotaku expressed a preference for a story that revolves more around Bigby's desires, as opposed to Snow White or the political machinations of Fabletown which dominated the first game's narrative.
Analysis In his essay "Negotiating Wartime Masculinity in Bill Willingham's Fables", Mark C. Hill described Bigby's characterization as "part hard-nosed detective, part soldier, part anti-hero", and that his role as the protector of Fabletown involved an eclectic cross between "small town sheriff and clandestine spy-master". He noted that Bigby's stereotypical Hollywood police detective persona is only one aspect of the disparate narratives and centuries of cultural ideologies that makes up the character's personal history. Hill linked Bigby to
Joseph Campbell's
hero myth pattern studies as an outsider marked with supernatural powers from birth, to the
Beowulf legend with his ability to assume the alternate form of a werewolf-like creature, and to the politics of conflict and war that surround the creation of the
Fables series with the character's service history and involvement in a counter-insurgency storyline. Hill argued that the character serves as a "liminal margin", a concept originally developed by
Homi K. Bhabha, "where pedogogical, nationalistic and resistant narrative discourses construct, maneuver and negotiate identity". Gordon opined that Bigby's fatherly persona augments his function as a "purveyor of wartime masculinity", and that it is "unusually rich" when compared to conventional fairy tale and folklore fathers. G. Christopher Williams from
PopMatters was amused by the possibility of Bigby (at the player's discretion) retaliating against non-player characters over their misogynistic misuse of the word "
bitch", which literally means a female dog, as a form of insult. Williams argued that Bigby has the potential to become an "instructional tool for those who are concerned with casual misogyny" as well as "the kind of numbing effect that overused language has on its meanings and implications". ==References==