The main variants of black lady are cancellation hearts, omnibus hearts and pink lady.
Cancellation hearts Cancellation hearts is first described in 1950 by Culbertson and is a variant designed for larger numbers of players, typically 6 to 11 players, using two decks shuffled together. If exactly the same card is played twice in one trick, the cards cancel each other out, and neither can take the trick. If two such pairs appear in the same trick, the whole trick is cancelled and the cards are rolled over to the winner of the next trick.
Omnibus hearts In 1950, Culbertson reported that omnibus hearts was "rapidly becoming the most popular of hearts games" and was so called because it included all the features found in different members of the hearts family and Arnold states that it is "sufficiently different and popular" to justify being described as a separate game." In effect, omnibus hearts is really a variant of black lady to which has been added the bonus card of the which earns 10 plus points for the player who takes it in a trick. If a player takes all fifteen counters (, and thirteen hearts), 26 plus points are scored for the deal and the rest score zero (noting that in Culbertson's black lady rules, what is now called shooting the moon results in no player scoring for that deal). Arnold (2011) states that omnibus hearts is considered the best version of hearts by many players. He refers to the capture of all counting cards as "hitting the moon, take-all or slam". The game ends when a player reaches or exceeds 100 penalty points, whereupon the player with the lowest score wins.
Pink lady Pink lady is an "almost forgotten variant" that "doubles the fun of black lady", "adding interest and intensity." Its key feature is the addition of an extra high penalty card, the or pink lady, which scores 13 penalty points like her counterpart, the . There are now 38 penalty points to be avoided per deal. The presence of the pink lady makes the and as dangerous as their spade counterparts and forms a counter to the black lady, enabling a player saddled with one 'lady' the opportunity to even the score by offloading the other. Spadaccini, like
Gibson, recommends playing to 100 points.
Black jack Black jack is recorded by Foster as early as 1909 and has appeared sporadically in the literature since. The takes the place of the black lady but is worth 10 hearts or penalty points instead of thirteen. Moss (1995) calls it
black jack hearts. In early rules, the black jack may be discarded if its holder is void in the suit led. In later rules, the black jack must be discarded before any other card if the player is void in the led suit.
Other variants •
Complex hearts. A variant by game designer
Richard Garfield using the
complex number system. Hearts are worth 1 each, = 13, = −10, and multiplies the score for the given hand by 2. The first player to reach an
absolute value of 100 is the loser. •
Danger hearts. Ten rounds are played using standard scoring, and each player has three lives. If a player receives 15 or more points in a round, he or she loses a life. •
Royal hearts A game produced by
Parker Brothers, but which may easily be played with an ordinary card pack. The is worth 26 points instead of 13, doubles the point value of all Hearts taken by that player, is worth −10 points, and negates the 's point value if both are captured by the same player.
Regional variants •
Gong Zhu ("Push Out the Pig") is a Chinese version. The aim is to take tricks containing bonus cards and avoid those with penalty cards. The
counters are: to = −10, = −20, = −30, = −40, = −50, = −100, = +100 and , which doubles the score for the round. •
Likha or
Leekha. Middle Eastern partnership variant. Play is anticlockwise and suit must be followed if possible. and the are the
likha. If a player holds both (
talyeekh) and cannot follow suit, one of them must be played. is worth 13 penalty points, 10 and every heart 1. Game is 101. The team of the first player to individually score 101 or more loses. If two or more players from opposing teams reach or exceed 101 in the same deal, the one with the higher score loses. Shooting the moon incurs a 37-point penalty. == Strategy ==