Reviews for the game ranged from middling to negative. Critics almost unanimously remarked that the game is frequently frustrating due to a variety of issues with the controls and level designs. Shawn Smith of
Electronic Gaming Monthly (
EGM), for example, commented that "
Blastos problem is bad control. Avoiding enemy fire is way too hard and falling to your death is way too easy, even when using the Analog pad. No one wants to die in an action game by falling either - they want to die getting eaten by a tentacle beast with fangs!"
IGN and
Next Generation criticized that players often end up wandering through the massive levels with no way of knowing where to go for long periods. Reactions to the humor were more mixed. Smith and
Next Generation both found the dimwitted superhero theme had become a tired cliche, with
Next Generation saying it was particularly derivative of the 1996 video game
Captain Quazar.
GamePro was also unimpressed: "The E.T. butt-kicking takes place on Uranus... the planet... and the humor is at about that level throughout the game." However, both Smith and
GamePro, as well as Smith's co-reviewer Dan Hsu, also praised Phil Hartman's voice acting.
IGN, on the other hand, said his performance seemed phoned in.
Next Generation said that
Blasto had become outdated due to its prolonged development cycle, and that, "In the end, despite all the problems, this isn't the worst game ever released for PlayStation, but it doesn't hold a candle to the best, or even the mediocre."
GamePro was more positive, concluding that despite the frustrations with the controls,
Blasto is satisfyingly lengthy and decently fun. Of
EGMs four-person review team, John Davison said that the game would "keep you reasonably absorbed" despite a lack of originality, while Shawn Smith, Dan Hsu, and Kelly Rickards assessed that, while not awful, it was too frustrating to recommend.
IGN summarized
Blasto as "a game that isn't entirely bad, but one which is too clever for its own good. It's like they wanted to have
Earthworm Jims zaniness,
Tomb Raiders puzzle solving, and
Marios level design, but with a Looney Tunes twist. The end result is somewhat different." Like the
EGM reviewers,
GameSpot concluded that "There's a good game here - that can be seen from the first three levels - it's simply hidden under many layers of frustration. With some tweaks to the timing, perspective, graphics, gameplay mechanics, and level design, it's obvious that
Blasto could've been everything it was meant to be. It reaches to be entertaining, but really falls short." ==References==