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Blazing Star

Blazing Star is a 1998 horizontally scrolling shooter video game developed by Yumekobo and published by SNK for the Neo Geo arcade and home systems. It is a follow-up to Pulstar (1995), and features side-scrolling action similar to its predecessor and different ships with varying characteristics. It was made less challenging than its predecessor, and the graphic quality was improved upon.

Gameplay
Blazing Star is a horizontally scrolling shooter similar to its predecessor Pulstar (1995) and the classic shooter R-Type (1987). The story revolves around cyborgs that, remembering their humanity, team up to destroy artificial intelligence systems developing the cybernetic armies they were once a part of. The player can choose from playing as one of these cyborgs, each piloting a ship equipped with different shot types, power, and speed. Tapping the fire button will unleash a standard shot, or it can be tapped rapidly for a different shot type, or held down for a charge attack. Upon releasing the fire button during a charge, it will unleash a powerful focused shot which can also be dispersed to cover a large area with smaller bullets. The effect and range of these attacks varies depending on the player's ship. Power-ups are littered across each stage that boost the power of the ship's weaponry. There are also other items that will increase the player's score and count towards their ranking at the end of each stage. Some of these are only revealed if the player eliminates specific waves of enemies. Some of the later stages introduce more stage hazards like narrow passages. Each stage ends with a boss fight which the player must be completed in the allotted time to get bonus points added to their score. If not completed under the time limit, the player is forced to continue to the next stage without collecting additional points. == Development ==
Development
Blazing Star was the first game developed by Yumekobo, a company formerly known as Aicom but rebranded to mark their new direction of working closely with SNK. Initial discussions began with the concept for a follow-up to their shooter Pulstar, however they wanted their new game to maintain a degree of independence from the original. With significant changes made to the gameplay style and setting, the team treated their new game as a gaiden and did not want to use Pulstar in the title. The publisher SNK entered the dispute, saying they did not want Yumekobo's new shooter to be associated to Pulstar in the west because it received poor reception there due to its high difficulty. == Release ==
Release
Blazing Star was released for the Neo Geo MVS arcade system in Japan on 19 January 1998, and the Neo Geo AES home system on 26 February 1998. A Neo Geo CD release was planned but abandoned. and on the Wii via the Virtual Console in Japan on 21 August of that year. The smartphone versions include multiplayer support via Bluetooth and a practice mode that lets the player start from any stage they have cleared. As with all games released under the ACA Neo Geo brand, the game includes Hamster's additional scoring modes, screen filter options, and difficulty settings. This version later came to the PlayStation 4 and Xbox One digital storefronts on 8 February 2018. A port developed by DotEmu for Microsoft Windows, OS X, Linux and asm.js was released by SNK Playmore as part of the Humble NEOGEO 25th Anniversary Bundle on 15 December 2015. It was also released on GOG.com on 30 May 2017. == Reception ==
Reception
Critics commended Blazing Star as a testament to SNK's devotion to the Neo Geo hardware and keeping classic genres such as shoot 'em ups alive. Edge wrote that side-scrolling shooters were rare to find, but the game should satisfy fans of the genre. They praised the colorful backgrounds and 3D special effects. Next Level argued that the game took better advantage of the Neo Geo hardware than Pulstar with its improved background and lighting effects. The iOS and Android ports of Blazing Star were well-received. Pocket Gamer agreed about the controls, writing that their finger would get in the way of action occasionally. They still thought the game was addictive and "the equivalent of the machine in the corner that the hardened veterans congregate around, dropping in coin after coin as they inch their way up the leaderboards." Reviewing the Arcade Archives release, Nintendo Life called it a "perfect port", noting that it even retained the frame rate slowdown when the screen is filled with sprites. Their biggest complaints were the game's aged pre-rendered graphics and the sharp difficulty increase in the latter stages, but they felt these were minor issues. They felt Hamster Corporation's Hi-Score and Caravan modes were perfect complements to Blazing Star. Nintendo World Report felt that it had an uneven level design, wishing the earlier levels had more stage hazards. They did however appreciate the game for maintaining a degree of simplicity without sacrificing gameplay depth, and called it "one of the more accessible and fun shoot-em-ups out there". ==Legacy==
Legacy
Retro Gamer and Harcore Gaming 101 wrote that the game is sometimes remembered for its poorly-translated English text. Some articles, including one by linguist Ben Zimmer, have cited the game's game over message, "You fail it", as inspiring the popular interjection "Fail". ==Notes==
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