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Bleem!

Bleem! is a commercial PlayStation emulator released by the Bleem! Company in 1999 for Windows and Dreamcast. It is one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple lawsuits.

History
Bleem! was a PlayStation emulator designed to allow people to play original PlayStation games on Windows 95 or 98 or on the Dreamcast (the Dreamcast version was called Bleemcast!). It was released in March 1999. The company that developed and commercialized Bleem! initially consisted of just two people, David Herpolsheimer (president) and Randy Linden, but in the commercial phase included Will Kempe, Scott Karol, Sean Kauppinen, Bryan Stokes, James Sinclair, and Paul Chen, later of Rovio Entertainment. Context To allow for full-speed emulation on lower-end computers of what was at the time a current generation console, the authors coded Bleem! in assembly. This allowed them to create precise optimizations. Unlike Connectix's commercial Virtual Game Station, it made use of a PC's 3D graphics hardware for rendering, allowing for enhanced resolutions and filtered textures not possible in real-time software rendering of the time. Bleem! used low-level memory emulation and other real-mode technology. It did not function on operating systems using the Windows NT kernel, including Windows 2000. In fact, Bleem!'s statement at the time was that Bleem! would never support running on Windows NT-based systems, as Windows 98 was the dominant operating system at the time. Sony, despite having lost its case with Connectix, continued to pursue legal action against Bleem!. Bleem!, financially unable to defend itself, was forced to go out of business. As of 2005, two members of the team were working for Sony: Randy Linden was working for SCEA on porting titles and looking at the possibility of emulation of previous generation titles for the next PlayStation, and Sean Kauppinen was promoting EverQuest II and Star Wars Galaxies for Sony Online Entertainment. Copy protection To combat redistribution of the small downloadable emulator, the user had to buy the Bleem!-CD, containing about 35 MB of data: a DirectX distributable and the actual version of Bleem! available at the time of the CD's printing. The rest of the CD was only for copy protection and was impossible to copy by conventional means; nevertheless, the copy protection was cracked within two weeks of the release. Further updates to the emulator were free until the company ceased operation several years later. ==Bleemcast! ==
Bleemcast!
, running natively on the PlayStation, and under Bleemcast!'', respectively. Bleemcast! is an independently developed commercial emulator by Bleem! that allows one to load and play PlayStation discs on the Dreamcast. It is compatible with most Dreamcast controllers and steering wheels, and leverages the Dreamcast's superior processing power for enhanced graphics. It was created by using the MIL-CD security hole found in the Dreamcast BIOS. History Originally, Bleem! was planning to have the disc able to run any PlayStation game on the Dreamcast, but due to technical difficulties, they developed the concept of the "Bleempak", in which the software would boot only 100 specific games each. New Bleempaks would have to be purchased if one game was not available to boot in a Bleempak. Due to the Dreamcast controller's fewer buttons compared to the PlayStation, there were plans to release a Bleem! controller somewhat similarly designed to the PlayStation controller, and a PlayStation-to-Dreamcast controller adapter, which would allow one to use a PlayStation controller on the Dreamcast. As technical difficulties grew further, all these ideas were scrapped, with no "Bleempak" and no hardware releases. However, they managed to release individual Bleemcast! bootdiscs for three popular games: Gran Turismo 2, Tekken 3, and Metal Gear Solid. WWF SmackDown! was also being planned for a release, but was not completed, while a couple of screenshots of Final Fantasy IX were surfacing during this time, but was never announced as a planned release. As promised from the beginning, the games ran in a 640×480 resolution, as opposed to the PS1's 320×240 resolution, and featured anti-aliasing and bilinear filtering. This drastically improved the games' graphics, but also brought out some graphical imperfections that were originally hidden in the lower resolution. ==Reception==
Reception
The Bleem! emulator was released to mixed reviews, according to GameRankings. In spite of the loss, the release of the Bleemcast! caused Sony to file another lawsuit accusing them of unfair competition and patent infringement regarding the use of PlayStation BIOSs on the Dreamcast. This approach had become problematic for Bleem!, despite no actual court ruling against them. The main issue regarded the financial problems Bleem! had faced as they had to deal with defense costs of $1 million per patent. This had caused Bleem!'s work to decline, so that they had only managed to release three games: Metal Gear Solid, Gran Turismo 2, and Tekken 3, for the Bleemcast!. At this point, Sony had obstructed Bleem! from developing further video games for the Bleemcast! and had even threatened retailers selling these products. The legal fees forced the company out of business and eBay auctions of some of the company's possessions were held soon after – including a huge library of worldwide game releases used for compatibility testing. Closure of Bleem! Although Sony ultimately did not win any of its lawsuits against them, Bleem! had to shut down when the huge court costs became too much for the small company to handle. Bleem! shut down in November 2001, the same year Sega announced that they would discontinue the Dreamcast in North America. Bleem! closed their website, with only an image on their front page showing Sonic the Hedgehog tearfully holding a flower next to a Bleem! gravestone. However, the image was later altered and Sonic was removed, ironically to avoid a lawsuit from Sega. Sega themselves had also been indirectly involved in the obstruction of Bleemcast! by the way of the removal of support for the unpopular (for Sega's intended use) MIL-CD format on later Dreamcast models. The commercial Bleemcast! release was notable as the only release on the Dreamcast that had not been pirated, as it had a complex copy-protection scheme. All three Bleempaks were finally cracked and made available online in December 2009, eight years after their introduction. ==Legacy==
Legacy
The case of Bleem! software has been analyzed by legal scholars in the context of the industry's treatment of third-party emulation of video games. The lawsuits shed light on the scope of fair use in United States copyright law and the extent to which video game companies rely on anti-circumvention provisions of the Digital Millennium Copyright Act (17 U.S. Code § 1201(a) and (b)), as Sony had, to drive out competing products, regardless of whether copyright had actually been infringed. Bleem Powered On January 4, 2021, Piko Interactive announced that they had acquired the Bleem! brand name, with plans to start a retrogaming-focused online storefront titled Bleem Powered, which as of 2025 still seems to be under development. One of their current projects is a version of the game Glover for the PlayStation 4 and PlayStation 5. ==References==
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