Neural Network AI Nival claims that
Blitzkrieg 3 features the world's first
Neural Network AI for in an RTS game. According to the company, the AI, Boris, is capable of analysing games and developing strategies, making it less predictable than a conventional AI.
Single-player campaign Blitzkrieg 3s campaign covers the main period of World War II; from the invasion of Poland in 1939 to the capture of Berlin in 1945. Each of three campaigns provides a unique blend of PvE, PvP and PvAI missions. In total, the game features 60+ historical missions with 200+ authentic combat units. Each unit has performance characteristics reconstructed in detail, such as fire rate, armored capture,
field of vision, and other factors that immerse the player in the commanding experience. The PvE part of the game features 3 campaigns: •
Axis •
Western Allies •
USSR Features In addition to classic Skirmish 1x1, 2x2, and 3x3 modes,
Blitzkrieg 3 featured an
asymmetric Assault mode, wherein one player attacks and the other defends their fortifications. Additionally, 20+ historical commanders with their own specialization and favorite combat tactics, combined with a dynamic weather system, make every game even more diverse. Additionally, the game features no microtransactions, which means that the player only pays the box price of the game, with the possibility of purchasing
DLC later on. This lack of microtransactions was decided early during production. == Downloadable content ==