Computer Gaming World in February 1994 approved of
BloodNet combining vampires and cyberpunk, non-linear gameplay, "interesting" characters and storyline, and streamlined interface. However, the reviewer said that "the game as a whole left me vaguely dissatisfied", citing a lack of direction in the story and pacing, not enough detail in Cyberspace, "confusing and frustrating" combat, and an unavoidable repeating
random encounter. He concluded that
BloodNet was "a gem without polish".
Dragon gave the game 3 out of 5 stars.
Pelit rated
BloodNet 82% in the February 1994 issue, with the summary of "beautiful graphics, great atmosphere, but almost everything could have done better".
BloodNet was a runner-up for
Computer Gaming Worlds Role-Playing Game of the Year award in June 1994, losing to
Betrayal at Krondor. The editors wrote that
BloodNets "script [...] is one of the most interesting to hit this genre, and the surrealistic aspects to the art style are definitely fascinating". Richard Cobbett of
PC Gamer, retrospectively reviewing the game in 2013, gave it a negative review stating that it was confusing, dull, and tedious.
The One gave the Amiga version of
BloodNet an overall score of 84%, stating that "The AI system is great ... with party characters volunteering for jobs, offering opinions and reacting to your actions. It's the best implementation of this idea I've seen."
The One praised the rendered 3D graphics, and also expressed their reliance on the manual for reference to items in the game, as they describe
BloodNet as being "littered with objects that seem to serve no purpose ... lots of flipping back and forth between pages is necessary."
The One also criticized the amount of disk swapping needed to play the game, frustrated that common actions such as examining objects and dialogue requires this. They concluded by saying "it's just not playable from floppy. Shame on you, Gametek, for suggesting, even if only by omission, that it is." James V. Trunzo reviewed
Bloodnet in
White Wolf #41 (March, 1994), giving it a final evaluation of "Very Good" and stated that "
Bloodnet is extremely ambitious in its overall scheme. Happily, it succeeds far more often than it fails. Oh, yeah, it loaded and played on my first attempt. Much better, Microprose!"
HardcoreGaming101 found the game great.
HardcoreGaming101 praised the game's style, noting that the clunky UI often interfered with the nice graphics. Petra Tsimberov noted the main character's progression, lauding his downfall as a fable for busted machinery -- "...this is accomplished chiefly due to the game's surreal, dreamlike slew of backgrounds and character portraits. There's never anything resembling a consistent visual style, and while at times this comes off as embarrassing, at others it's thoroughly engrossing and even lends a considerable amount of flavor." ==Legacy==