The development of
Bloodwych has been well documented by Richard Hewison, who was the project manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity".
Bloodwych began development on the Commodore 64, during Anthony Taglione's time at university in
Reading, where he had gained a keen interest in
Dungeons & Dragons, and where friend (and eventual
Bloodwych artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from playing
FTL's
Dungeon Master, Tag, Pete and Philip Taglione suggested a C64 version of the game to Mirrorsoft, but without rights being obtained this developed into a two-player split screen game titled
The Crystal Maze which would eventually be renamed to
Bloodwych after the launch of the Channel 4 television programme
of the same name. The development screens were demonstrated to Mirrorsoft, who agreed to fund the game on the basis of lead versions being pushed to the 16-bit platforms the Atari ST and Commodore Amiga. Tag took the lead on these 68000 machines, whilst his brother Philip developed the z80 8-bit versions for the Amstrad and ZX Spectrum, and the C64 version followed with help from Tag. Renowned fantasy artist
Chris Achilleos was approached to create the box artwork; his painting of a "crystal guardian" for
Bloodwych was done with complete creative freedom, and having finished the painting, the creature that Achilleos created was then incorporated into the game itself as The Lord of Entropy (later referred to in documentation as 'The Entity') located in the final level of Zendik's tower. The IBM PC conversion was created away from the original team by Walking Circles, and included in-game music by
David Whittaker, but also included a number of bugs, rendering the game unable to be completed. ==Gameplay==