giving a presentation on
Blue Dragon at the 2006
Tokyo Game Show convention.
Blue Dragon was first revealed in February 2005, as one of two unnamed role-playing games in development by
Hawaii-based studio
Mistwalker for the console which later came to be known as the
Xbox 360. In an
IGN interview following the unveiling,
Peter Moore stressed the importance to
Microsoft of having Japanese games available on the system, commenting "... It's a main priority for me in the next 12–18 months to ensure Japanese developers are our partners". Contributors to
Blue Dragon include
Microsoft Game Studios Japan and a number of well known Japanese figures in the gaming industry. The title's original story was written by
Hironobu Sakaguchi, the game director of the first five
Final Fantasy video games. It also features art from
Akira Toriyama, the creator of
Dragon Ball and visual character and monster designer and illustrator of both the
Dragon Quest series and
Chrono Trigger. In 2014, Sakaguchi recalled that it was initially a challenge to work with Toriyama because he was not in tune with the latest technology. For example, the
Photoshop software Toriyama had on his computer was version 1 or 2, making it difficult to convey ideas. Despite the minor setback, Sakaguchi praised his creativity, saying he had great ideas constantly popping in his head. Much of the actual software development work on the game was done at
Artoon, with Takuya Matsumoto serving as director and Manabu Kusonoki responsible for the game's world view. Matsumoto previously worked at MGSJ as a designer on
Blinx 2: Masters of Time and Space, while Kusonoki is known for his work at
Sega, including the world of
Panzer Dragoon. Near the end of November 2005, roughly a year before the title was released in Japan, Artoon's
Naoto Ohshima indicated that the game was around 40% complete. He also pointed out that Artoon had previously been known primarily for action titles, so that responsibility for
Blue Dragon was originally somewhat frightening. Following this, a relative lack of media information for most of 2006 resulted in speculation that the title would be delayed until 2007, but Microsoft Japan's Takashi Sensui confirmed in August 2006 that the game would indeed see a year-end 2006 release.
Blue Dragon was eventually released on three full
DVD discs, making it the first Xbox 360 game to span multiple discs. Later in an issue of
Weekly Shōnen Jump,
Blue Dragon Plus was in the works for the
Nintendo DS. It is a real-time simulation RPG, featuring 2D sprite graphics, and was released in September 2008 in Japan and in February 2009 in North America. In 2009, a second
Blue Dragon title was released for the DS,
Blue Dragon: Awakened Shadow. The latter is more action oriented, and follows a player-created character, rather than Shu.
Music Blue Dragons score was composed and produced by
Nobuo Uematsu, who is better known for composing much of the music in the popular
Final Fantasy series. One of the boss themes, "Eternity", was composed by Uematsu, with lyrics by Hironobu Sakaguchi himself, and includes vocals by English singer
Ian Gillan.
Blue Dragon Original Soundtrack was released on December 13, 2006, and was arranged by Satoshi Henmi and Hiroyuki Nakayama. Music from
Blue Dragon was performed live at the
Play! A Video Game Symphony concerts in 2006.
IGN praised the track "Cave" as one of the "Top 10 Nobuo Uematsu Musical Moments".
Enter Shikari also made an instrumental song, "Enter Shikari vs. Blue Dragon". Although the song is present in the game's files, it was exclusively used in a few trailers for the game. ==Reception==