In the
Magic: The Gathering expansions Legends, The Dark, Arabian Nights, Fallen Empires, and Antiquities, cards were sold in 8 card booster packs. In Limited Edition Alpha and Limited Edition Beta, as well as from Unlimited Edition onward, the cards were sold in 15 cards per booster: 11 commons, 1 rare, and 3 uncommons; Core Set boosters contain a basic land as one of the commons. Starting with the
Alara block, booster packs for both Core Sets and expansions began to contain 1 land, 10 commons, 3 uncommons, either 1 rare (7/8 chance) or 1 mythic rare (1/8 chance), and either a tip card (which explains the new rules in the set, such as exalted in the Alara Block or Infect in the Scars of Mirrodin Block) or a token (which is of a type produced by a card in the set). Roughly one in every four booster packs contain a foil card, which can be of any rarity, including basic land. The
Pokémon Trading Card Game originally had 11 cards per booster pack – 1 rare card, 3 uncommons, and 7 commons. With the release of the E-Series, it became 9 cards per booster – 5 commons, 2 uncommons, 1 reverse holo, and 1 rare. This became 10 cards after the release of Diamond and Pearl, with 3 uncommons instead of 2. Starting in the Sun & Moon expansion, there is also a basic Energy card in every booster pack. As of the Scarlet & Violet expansion, there are up to 2 reverse holo cards.
HeroClix uses 5 figure boosters. A booster contains 2 or 3 commons, 1 or 2 uncommons, and 1 rare, but super-rare or chase figures may replace one of the other figures in the box (which is replaced varies based on the set). Prior to the
Avengers set, HeroClix typically used 4 figure boosters with a much more complicated six-tier rarity scheme, with a few exceptions such as the
Fantastic Forces set, which had three figures boosters because of the larger size of many of the pieces, and the 1 or 2 figure boosters formerly marketed at retail stores. ==Starter deck==