Some gaming journalists were initially antagonistic and skeptical towards
Brain Age: Concentration Training. A
Destructoid writer rebuked its price in the same paragraph he dismissed the entire series as a craze that has died. Destructoid did, however, comment on the game's willingness to improve any player's memory by an enormous amount.
GameRadar+ AU dismissed the game in a way that contradicted Destructoid, quipping that "if you've read [this paragraph] description up until this point, you're likely ahead of the game," implying anyone literate is too intelligent to get much out of the experience.
IGN's Mr. Thomas insisted the premise of a "devil doctor" would make the game less appreciated by who he considers to be the target audience of "older, non-gamer adults."
Brain Age: Concentration Training received average critical reviews, gaining aggregate scores of about 70/100 on
GameRankings and
Metacritic. Both IGN's Thomas as well as Knezevic, an author for GameRadar+, were delighted by the full upgrade in presentation. They felt it was a testament to the difference in the production budget that Dr. Kawashima was fully voiced throughout the experience. They praised the way it made for a "more personal experience." Morgan Sleeper of
Nintendo Life called the dynamic difficulty a "fantastic addition," that "really does help with concentration." She went on to praise almost every single element of the game in detail. Thomas remarked that the game succeeded at hooking him (getting him "invested" in improving his working memory across multiple play-sessions).
Game Informer's Ryckert noted the variety of content there, regardless of whether the player is thrilled with the main mode. Ryckert was otherwise unamused and critical of the game. Knezevic and others felt that the letter recognition was "wonky," which was "annoying", however, there is disagreement on whether it impedes gameplay significantly. Some took issue with the reuse of content from previous entries whereas some welcomed the relatively large amount of content within the game. Sleeper panned the secondary modes as "a great deal more mundane," though was warm on the relaxation games. Thomas, in his review, pondered if the flaws and quirks would add up to prevent players from playing the game long enough to make any actual progress on their concentration. ==Notes==