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Quantum Break

Quantum Break is a 2016 action-adventure third-person shooter video game developed by Remedy Entertainment and published by Microsoft Studios. The game centers on Jack Joyce, granted time manipulation powers after a failed time-machine experiment, as he comes into conflict with former friend Paul Serene over how to deal with an apocalyptic "End of Time". In addition, the game includes platform game elements in less action-oriented segments. There are also "junction points" that affect the game's outcome. The game features episodes of an integrated live-action television show, featuring the actors of the characters. The characters interact with the player's choices, displaying the results of the decisions made.

Gameplay
is using Time Stop to defeat enemies. Quantum Break is an action-adventure video game played from a third-person perspective. Players play as Jack Joyce, who has time manipulation powers in a world where time stutters, making everything freeze except Joyce. Players face a variety of enemies, including Monarch security guards; Strikers, who are equipped with specially designed suits which allow them to manipulate time; and Juggernauts, heavily armored enemies equipped with very strong firearms. Different enemies have different behaviors, and the game requires players to deploy different tactics and strategies in order to defeat them. He also possesses several types of time manipulating powers. "Time Stop" freezes time around enemies with a time bubble. If the player shoots an opponent trapped in the bubble, its power amplifies, and the bullets will kill the enemy when the bubble vanishes after a short period of time. "Time Blast" levitates enemies and freezes them. The defensive ability "Time Shield" deflects all incoming damage, while "Time Dodge" allows players to dash quickly to evade attacks. Most of these time manipulating powers have a short cooldown period after use. In combat, Jack automatically takes cover when he is standing next to environmental objects. However, the artificial intelligence in the game is designed to push the player out of cover by coordinating enemies with each other. Jack has other time powers that are not used in combat. "Time Vision" reveals points of interest, and highlights interactive objects and enemies. The game features several types of collectibles known as "narrative objects", including quantum ripples, documents, computers, and media. Players can collect "chronon sources", which can be used as experience points to purchase time power enhancements. With time stuttering and collapsing, objects may get trapped in a time loop and either become platforms for players to proceed into the next section of the game, or create dangerous environmental hazards, which are extremely unstable. In the latter case they become obstacles that block the player's path. Jack can overcome them by using his time manipulation powers, such as slowing down or stopping time, so that he can proceed without getting hurt. He can also revive frozen non-playable characters at several specific points of the game. The gameplay splits into five acts. After playing through an act of the game as Jack Joyce, players take control of the antagonist Paul Serene for a pivotal concurrent decision that impacts the plot, before an episode of the digital show will play. In the game, the video game portion tells the story of the protagonists while the show tells the story of the antagonists. Players can make choices at the beginning of each episode of the TV show, also known as "junction points." These decisions influence the state of the game. As Paul Serene has precognitive power, players can view the consequences of each choice before making a decision. == Synopsis ==
Synopsis
Overview Quantum Break is set at and around Riverport, where, due to miscalculations by Paul Serene, a time travel experiment goes wrong. Doused in chronon radiation, the material that makes time travel possible, Jack Joyce and Paul Serene are granted time-based abilities; for example, both can freeze time and move at higher speeds, whilst a higher dose of chronons means Serene can see into the future to decide which choices to make in the present. Additionally, the collapse of the machine damages the structure of time, causing a "fracture" that sporadically freezes the passage of time for all without time-travel abilities or the correct equipment. Joyce and his ally, Beth Wilder, are subsequently pursued by Monarch Solutions, a corporation founded by Serene. The rules of the story stress that time cannot be changed through traveller actions as per the Novikov self-consistency principle; Paul Serene gives an example of trying to save a dead vagrant he and Jack discovered in their youth, only to startle the vagrant and cause the fall that killed him when he goes back in time. Another enforced rule is that travelers can only move between machines located at different times using the same core: as such, it is impossible for the characters to travel back before the first power-up of the core, nor would they be able to travel between different time machines as the cores would be different. The game features narration from Jack himself. Voice cast The game's voice cast of actors was revealed at Gamescom 2015. • Shawn Ashmore as Jack Joyce • Aidan Gillen as Paul Serene, Jack's former best friend, the mastermind behind Monarch Solutions and secondary player character. • Lance Reddick as Martin Hatch, Serene's second-in-command who acts as the CEO and face of Monarch. • Dominic Monaghan as William Joyce, Jack's estranged brother and physicist. • Patrick Heusinger as Liam Burke, one of Monarch's lead security staff, central character to the episodes, and recurring game character. • Marshall Allman as Charlie Wincott, Monarch's head of surveillance and central character to the episodes. • Courtney Hope as Beth Wilder, a Monarch double agent whom Will trusts and Jack befriends. • Mimi Michaels as Fiona Miller, a Monarch employee and close friend of Charlie Wincott, and central character to the episodes. • Brooke Nevin as Emily Burke, Liam Burke's pregnant wife and a recurring show character. • Jacqueline Piñol as Dr. Sofia Amaral, one of Serene's advisers who acts as his doctor. • Amelia Rose Blaire as Amy Ferrero, the lead protester who, depending on Serene's actions, is either a supporting character or is killed following the first act. • Sean Durrie as Nick Marsters, the taxi driver from the introduction. Should Amy die due to Serene's choices, Nick fills her supporting role in the story. • Jeannie Bolet (mocap/looks) and Jules de Jongh (voice) as Commander Clarice Ogawa ==Development==
Development
Origin . Quantum Break was developed by Finnish developer Remedy Entertainment and published by Microsoft Studios. In 2010, the company released Alan Wake, another title published by Microsoft. The game received high critical praise but was not a significant commercial success for either company. Remedy intended to develop a sequel to Alan Wake after the release of the first game, and hoped to include live action elements into the game. The concept was pitched to Microsoft, who showed no interest in publishing another Alan Wake game and wanted to diversify their games lineup. However, Microsoft was impressed by the idea of having a live action show within a video game, wanted to publish a game featuring interactive narrative. They hoped to partner with Remedy for a new intellectual property, in which Remedy could expand the live action part of the game; Remedy agreed. The team believed that one of the best themes that can accommodate a story with choices was time travel, as the general idea of this kind of story is to change past events. The idea of having a game about quantum physics originated from a TV episode within Alan Wake called "Quantum Suicide". After settling on the genre, the team pitched the project to Microsoft again and was accepted. The game was directed by Sam Lake, the writer of Alan Wake and Remedy's previous games, Max Payne and Max Payne 2: The Fall of Max Payne. Greg Louden, who received an Academy Award for Visual Effects for his work in Gravity, served as a narrative designer. Ben Ketai was the TV show's director. Story The game's story was written by a team of three full-time writers along with Lake, with a goal of making it "believable". As a result, the team drew numerous inspirations from pop culture and included various references to films like Inception and Interstellar. The team was also inspired by The Matrix, The Terminator, Back to the Future, Primer, Looper, and other films. The game's story was described as "complicated", and Louden had to create a chart for the team to keep track of the story progression. He also reinterpreted familiar film clichés in an attempt to make dated ideas fresh again. To add dimensions, the team took inspirations from postmodern literature and included many self-references, such as a standalone TV show called ''Alan Wake's Return. Quantum Break'' was designed to have mainstream appeal, with Lake describing it as "Remedy’s summer blockbuster movie". The game's "junction point" concept was created by Louden. There are approximately 40 variations in the game TV show, triggered by "quantum ripples", which unlock deleted scenes and give players additional insight on the story, and junction points. The player plays part of the game as Paul Serene and makes decisions as him at these points. Inspired by Die Hard, the writers hoped that this approach would allow them to create a complex villain with depth. According to Louden, the story characters are not "black and white", and depending on the player's perspective, players will feel sympathy for the villain and feel torn when making the choices. Junction points were a tool used by Remedy to add replayability to the game, unlocking alternate content and changing the state of the world, and the gameplay segments remain identical regardless of players' choices. Lake described the TV show as a "natural progression" for the studio, having experimented with the format with the two Max Payne games, which feature televisions, and Alan Wake, which has the Bright Falls live action show, Lake added that the TV part can serve as an entry point for people who do not play video games frequently, and draw them into video gaming. Lake initially thought Microsoft was not particularly enthusiastic about the idea, but had accepted the pitch mainly because of Microsoft's vision of having Xbox One as an entertainment device with rich TV features at that time. However, as the TV show was not part of Microsoft's project, the closure of Xbox Entertainment Studios did not affect the progress of the TV show production. It was created by Lifeboat Productions, who worked closely with Remedy through Skype conversation and screenplay review. Many scenes had to be shot twice due to the game's alternate content and branching nature. Three writers from Remedy also contributed to the TV show content. Ashmore, Monaghan and Gillen were announced as the game's protagonists and antagonists a year later, and Durrie starred in the game as Nick. The development team held several brainstorming sessions, which inspired the team and helped them to fix the design of the game's time machine. The team was also inspired, when creating their own fictional "Meyer-Joyce particle" and "Meyer-Joyce field", by the Higgs boson and Higgs fields. The game was designed to be fast-paced, but the concept of time-travel did not accommodate the elements of this kind of gameplay. As a result, the team opted to include a broader theme: time itself. They set the game in a world where time collapses, leading to various dangerous situations. According to Lake, the theme of time connected all the elements featured in the game. The setting also allowed the team to add new gameplay mechanics, such as the time manipulation powers. The puzzles also serve to remind players of their arsenal of abilities. Some of the environmental puzzles, including the rewind feature, were inspired by titles like Prince of Persia: The Sands of Time and Life Is Strange, while the stutter sequences were inspired by Salvador Dalí and Inception's dream sequence. Technology The game utilizes a new in-house engine called the Northlight Engine. To represent the idea of "broken time" and have a detailed destruction system, the team created lots of environments which put the player character in the midst of destruction, utilizing technologies ranging from geometric distortion waves to Thinking Particles. The team also used Digital Molecular Matter, a technology developed by Pixelux that allows structures and objects to react in the game the same way they would in reality. According to Mikko Uromo, the technology allows them to "simulate complex scenarios on a scale that hasn't been possible before" and is crucial to the game's development. The team also worked significantly on the game's lighting system. It was designed to be dynamic, and the team refined it to include eyes and hair. They also created a new global illumination system for indirect lighting. The team spent a lot of resources in carrying out detailed motion capture, to enhance players' engagement with the story and make it easier for them to form emotional attachments to characters, and to keep the game and the TV show consistent with each other. They also hoped that use of this technology would add realism to the game and prevent players from getting distracted by the characters' unrealistic behaviors and appearances. Lake added that one of the challenges when recording motion capture is to convince the inexperienced actors, who thought that the system lacked complexity, not to overact. According to Lake, the game features a technology that creates realistic digital counterparts of the characters and records every little detail of their faces. Audio According to Remedy, audio drives the visual effects. The development team put a lot of effort into differentiating normal time and time stutters. When time enters a stutter, many audio effects change, with guns firing at a lower pitch, while dialogue and music began stretching. The game's soundtrack was composed by Petri Alanko, the composer of Alan Wake. Alanko made use of the modular audio software Reaktor, but was not satisfied with the software's built-in instruments and decided to create his own set of custom sounds. The music in the game was described by Alanko as "meandering" and "sublime" to support the game's emotional moments, while intentionally avoiding aggressive tones. The soundtrack was inspired by the music of Tangerine Dream, Hecq, Michael Stearns, Aphex Twin and Trent Reznor. He intended to add orchestral soundtrack into the game, but Microsoft rejected the idea. The music changed to an electronic style, and he used artificial instruments such as Roland synthesizers. iam8bit is set to release a vinyl limited edition of the game's soundtrack in the third quarter of 2016. In 2015, Lifeboat Productions hired John Kaefer for the soundtrack of the TV show. Kaefer and Alanko did not cooperate with each other closely as the level of interactivity between the two mediums are different. Due to the game's alternate content, he had to compose several music pieces for some scenes. As the TV show served to expand on the story and provide explanation, the music reflects the "ideas of intrigue, deception, tension, love, and loss". As Remedy encouraged YouTubers to make videos about the game and players to share their experience with others, the team introduced an audio option which allows players to turn off licensed music. This allows YouTubers to upload their videos online without having to worry about copyright infringement. The licensed music featured in the game was specially chosen by Lake, and is played at the end of each act and the credits scene. ==Release==
Release
Quantum Break was announced on 21 May 2013. Gameplay trailers were released at major conventions, including Electronic Entertainment Expo 2013, and VGX Awards 2013. Remedy released the first gameplay demo at Microsoft's conference at Gamescom 2014, with Lake saying that the demo would make viewers "speechless". The game was originally set for release in 2015, but Microsoft held it to 2016 to avoid competition with other Xbox One exclusives including Halo 5: Guardians, Rise of the Tomb Raider, and Forza Motorsport 6, incidentally giving Remedy more time to refine the game. At Gamescom 2016, Microsoft announced that the title would be released on 6 April 2016. The show was released separately and was not available in the game's retail edition in an effort to save disc space. As a result, Windows 10 users need to stream the show, while Xbox users have a choice between streaming or pre-downloading and storing the episodes on their console hard drive. Microsoft initially considered other options, including releasing it as a standalone show or a separate Xbox Live download. Though Quantum Break was originally announced as an Xbox One exclusive, Microsoft announced in February 2016 that the game would be released for Windows 10 (Universal Windows Platform) as well, to launch simultaneously with the Xbox One version. Developed internally by Remedy, the PC version would only be released on Windows Store and would require DirectX 12. This created a backlash among players, who criticized Microsoft for misleading them into buying an Xbox One by not revealing the PC version's existence when the game was announced. Microsoft's Phil Spencer replied by saying that delivering a game to a broader audience "a good thing" and that it could increase the game's sales. Lake added that he was "confused" and "baffled" by the responses of the community. Players who purchase the Xbox One version of the game would receive a digital code for the Windows 10 version. Alan Wake, along with its two downloadable special episodes "The Signal" and "The Writer", as well as American Nightmare, would be available for free for players who purchased the game through backward compatibility. Players who had not reached 18 years old by the game's release would get Kameo: Elements of Power as their pre-order bonus instead. In January 2016, Puha revealed that the game was very close to completion, and that the team was "tired". On 21 February 2016, Remedy confirmed that the game had gone gold, indicating it was being prepared for duplication and release. Microsoft celebrated the launch with launch parties in various Microsoft stores in the US and Canada, and in Sydney. Released alongside the game was a novel titled Quantum Break: Zero State. A standalone PC version, distributed through Steam, and the physical ''Timeless Collector's Edition'' (which includes a development documentary, a book detailing the game's development, a soundtrack CD, and posters) were released on 29 September 2016. Unlike the Windows 10/UWP version, it supports Windows 7 and newer on 64-bit platforms. Nordic Games, who had assisted the PC distribution of Alan Wake, Ori and the Blind Forest: Definitive Edition, and State of Decay: Year-One Survival Edition, distributed the retail copies. ==Reception==
Reception
Critical reception Critical reception for Quantum Break was divided but generally positive, according to aggregator Metacritic, with the Xbox One version receiving better reviews than the Windows version. Critics generally praised the game's graphics, gameplay and story, but had mixed opinions regarding the game's TV show and the choices featured in the game. The game's graphics received critical acclaim, with Sam Loveridge from Digital Spy proclaiming it as one of the "best-looking" video games available for the Xbox One. Many critics lamented that the final boss character was too hard to defeat, leading to players' frustration. and Loveridge and Gies thought that Remedy had set a foundation for future storytelling by blending the two mediums together, making this game a unique title. Both Houghton and Gerstmann agreed that it was an ambitious project, along with restrictions imposed by the Universal Windows Platform which prevented third-party workarounds. Remedy later announced that they were working actively to fix the issues. An updated version of the game was released to Steam five months after its initial launch, supporting Windows 7 and above, and addressing many of the earlier release's technical issues. Sales According to Aaron Greenberg, an executive at Microsoft, the pre-order sales had exceeded their expectation, and the title has the potential to become a massive success. Quantum Break was the best-selling retail game in its first week of release in the UK, outselling competitor Dirt Rally by 139 sales. It was also the best-selling original property released by Microsoft since the release of Xbox One, outselling games like Sunset Overdrive, Ori and the Blind Forest and Ryse: Son of Rome. However, the record was later broken by Sea of Thieves, which was released in March 2018. Accolades ==Possible sequel==
Possible sequel
During Xbox's presentation at Gamescom 2014, Microsoft Studios had reported that Quantum Break was slated to be one of "Xbox's new flagship franchises", placing it alongside the Gears of War and Halo series in terms of importance. In August 2016, Aaron Greenberg, general manager of marketing for Xbox, said in an interview with Windows Central that the game "sold very well, but like every movie, not every game needs a sequel, sometimes that's okay". Despite this, Shannon Loftis, head of publishing at Microsoft Global Games Publishing, reported in October 2017 that Microsoft had no plans to abandon the game's universe, saying "I think Quantum Break is a very good example of a world and a phenomenon where there is still a lot of story we can tell". In July 2018, after announcing their new game, which stars one of the Quantum Break actresses, Remedy CEO Tero Virtala said that a sequel is pending approval from Microsoft, which owns the intellectual property (IP) of Quantum Break. ==Notes==
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