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Crimson Skies (video game)

Crimson Skies is an arcade flight video game developed by Zipper Interactive and published in 2000 by Microsoft Games. Although a flight-based game, Crimson Skies is not a genuine flight simulator, as the game is based less on flight mechanics than on action. According to series creator Jordan Weisman, Crimson Skies is "not about simulating reality—it's about fulfilling fantasies".

Gameplay
Crimson Skies is a cross between an authentic flight simulator and an arcade flight game. Although flight mechanics such as lift are still present, the game's planes are generally overpowered, allowing them to perform aerobatic maneuvers impossible in reality under similar circumstances. According to lead game designer John Howard: We're not trying to build a realistic flight simulation, but at the same time, Crimson Skies isn't a cartoony, arcade-type game, either. We had to find a middle ground, where the planes were more powerful, more responsive and more intuitive to fly, so that the player can just concentrate on being a hero. GameSpot claimed that "the flight model in Crimson Skies is light on the physics and heavy on the barnstorming". Such stunts are also documented in the player's "scrapbook", which is the game's record of the player's accomplishments throughout the campaign. The game features eleven different playable aircraft, each of which can be customized. For any aircraft, the player can select its airframe, engine, armor, weapons layout, and paint scheme, although customization is limited by the weight capacity of the airframe and—in the single-player campaign—the player's cash on hand. Outfitting an aircraft with different components affects its performance in terms of speed, maneuverability, stamina, and offense. The player is also able to equip the aircraft's guns and hardpoints with different types of ammunition and rockets, respectively. and spans twenty-four missions. Before the start of a mission, players select the plane and ammunition for both themselves and their wingmates, although wingmate commands are not available during gameplay. In addition to the campaign, an instant action mode is available which allows the player to play individual missions or customized scenarios. Multiplayer is also available through the Reverb Gaming lobby, over a LAN or the Internet, or via a direct serial connection. Players can host games or join existing ones; the host selects the game's victory conditions and allowable aircraft components/ammunition. Multiplayer game modes include dogfight, capture the flag, and Zeppelin-to-Zeppelin combat. ==Plot==
Plot
Setting The Crimson Skies universe is set in an alternate history of the year 1937. According to the game's backstory, factors such as the growing strength of the "Regionalist Party", the division between "wet" and "dry" states, and a quarantine caused by an Influenza outbreak resulted in a general shift in power from federal to state and local levels. After the Wall Street crash of 1929, states began seceding from the United States. A number of independent nation-states form from the fractured United States; hostilities between these sovereignties eventually escalate into outright war. After the breakup of America, the former nation's railroad and highway systems fell into disuse as they crossed hostile borders. Consequently, the airplane and the airship became the primary modes of transportation in North America, which in turn gave birth to air piracy. Although air militias formed to defend against the air pirates, continuous brushfire wars between the nations prevent the established governments from effectively repelling the pirate threat. IGN stated that the Fortune Hunters are "wonderfully ambiguous […] in the moral sense", qualifying that "it's always great to see heroes […] who aren't too good to be true." The Fortune Hunters are based on the Zeppelin Pandora, and comprise the airship's crew as well as six pilots—Nathan Zachary and his wingman Jack Mulligan, "Tex" Ryder and her wingman "Buck" Deere, "Big John" Washington and Betty "Brooklyn" Charles. as well as his daughter, Dr. Ilse Fassenbiender. Storyline In Cuba, ace pilot Nathan Zachary and his crew of air pirates, the "Fortune Hunters", are betrayed by ally and fellow pirate Lucas Miles following their latest score, resulting in Nathan ordering his crew to open fire on Miles' Zeppelin and seemingly killing him, while the Fortune Hunters flee to safety. Later, Nathan discovers a treasure map leading to the wreck of Sir Francis Drake’s ship in the Hawaiian Islands, and the Fortune Hunters head there to look for it. After clashing with rival air pirate gang "The Medusas", who want the ship’s treasure for themselves, the Fortune Hunters discover that British military forces are seeking to colonize Hawaii. The Fortune Hunters then attack a British base to thwart their invasion. The Fortune Hunters then return to the site of the wreck and successfully salvage it, but not before encountering and defeating the Medusas once more. As the Fortune Hunters are leaving Hawaii, Nathan receives a transmission from Ilse Fassenbeinder, the daughter of his friend from the Great War, Dr. Wilhelm Fassenbeinder; she explains that her father has been taken into custody by the Soviet Cheka secret police, which leads the Fortune Hunters to Pacifica. There, they find Dr. Fassenbeinder imprisoned on a Soviet airship, which the Fortune Hunters attack, rescuing him. During the attack, Nathan and his crew are ambushed by his old flame, the "Black Swan" and her gang, but are defeated. The Fortune Hunters then go to recover Ilse from a Boeing facility in Pacifica, rescuing her from a speeding train in mid-air before stealing an expensive prototype aircraft. The Fortune Hunters are threatened by Paladin Blake, CEO of anti-piracy security firm Blake Aviation Security, to leave Pacifica or be forced to deal with his sizable armada. However, the Fortune Hunters sabotage his airship and destroy it, and also defeat Blake in a dogfight. This results in severe public embarrassment for Blake and his private militia, and rival security firm Sacred Trust Incorporated begins rising in notoriety. After travelling to the 'Nation of Hollywood', formerly Los Angeles, California, Nathan encounters his old Wall Street rival Johnny Johnson, now handling security affairs for Hughes Aviation. After kidnapping screen actress Lana Cooper in a daring heist, an embarrassed Johnny attempts to save face by showing off Hughes Aviation’s newest accomplishment: the largest plane constructed, the Spruce Goose. Nathan decides to humiliate Johnny further by having the Fortune Hunters steal it. Following this, Nathan is invited to a stunt race to show of his skills as a pilot; the race is eventually revealed to be a trap planned by Johnny and Charlie Steele, the leader of the "Hollywood Knights" whom previously attempted to stop the Fortune Hunters from rescuing Lana and stealing the Spruce Goose. Rival pirate gang leaders Jonathan Kahn and Bill Redman also join the fight, but Nathan manages to gain the upper hand with assistance from The Black Swan and Loyle Crawford, leader of the "Broadway Bombers". Nathan realizes that the trap was meant to lure him away from the Pandora to give Johnny’s forces an opening to attack it, and he quickly mobilizes the Fortune Hunters to defend their airship. Though they emerge victorious, the Pandora suffers heavy damage from the fight, and the Fortune Hunters decide to commandeer a cargo airship to tow the Pandora to safety. In the pirate city of 'Sky Haven' in Colorado, Nathan and the Black Swan’s crews are kidnapped by the Black Hat gang, a ruthless band of air pirates noted for their cruelty. During a dogfight, Nathan and Swan discover hints of a conspiracy between the Black Hats and Sacred Trust Incorporated, who appear to be colluding with one another. After Nathan rescues the Fortune Hunters' chief engineer, Eugene 'Sparks' Rasmussen, Nathan goes to confront Ulysses Boothe, the captain of the Black Hats. Nathan defeats Boothe in an aerial duel and uses him as a hostage in exchange for the crews' location. Nathan and the Black Swan then learn that their crews are being held in an airship that is rigged to explode. Though the Black Hats try to double cross them, Nathan manages to rescue both crews. However, the Black Swan is shot down and captured in the process. Now reunited, the Fortune Hunters attack the Black Hat's headquarters in an effort to rescue the Black Swan. During the heist, Zachary discovers proof of a conspiracy between Sacred Trust, the Black Hats, and the Nazi German government to destroy Blake Aviation Security, leaving Sacred Trust Incorporated as the premiere security firm in North America. Nathan then decides to ask Blake for assistance, and he earns his trust by helping him fend off a Black Hat attack. Nathan and Blake head to New York, where they aim to deal with Sacred Trust personally. Nathan sabotages one of the Black Hats' illegal operations, destroying a German freighter and a warehouse containing stolen loot. Later, the Fortune Hunters learn that a Sacred Trust accountant has evidence of Black Hat pirates and German spies working together, and tries to flee the country, but is attacked by the Black Hats while in transit. Nathan saves the accountant, and brings him to the police for safety. Acting on the accountant’s information, the Fortune Hunters sabotage attempts by Sacred Trust in getting their loot back to Germany via three cargo Zeppelins; they eventually manage to stop the exodus. The Fortune Hunters soon learn that the true mastermind behind the conspiracy is Lucas Miles, who has survived and pulled the strings of Sacred Trust from the shadows. He then challenges the Fortune Hunters to one last confrontation, but is ultimately defeated by the combined efforts of the Fortune Hunters and the Black Swan. Nathan then chases after Lucas, who has taken Lana hostage, but she manages to escape his plane, allowing Nathan to shoot Lucas down. Nathan is offered membership to Blake Aviation but turns it down, much to Blake’s outrage. Nathan then plans with the Black Swan to look for treasure in South America, as their airships fly off into the sunset. ==Development==
Development
Jordan Weisman, series creator and creative director of Crimson Skies, has said of the game: "Our whole goal is to give the player the kind of role of being Errol Flynn in a 1930's, 1940's great pirate adventure film of the air." According to Weisman, the inspiration for the game came after he had done research on the early years of aviation; he wished to create a game about the era. Weisman and Dave McCoy came up with the concept of "combining the classic fantasies of pilots and pirates." They then created the series' backstory by proposing changes to the history of the United States that would allow the rise of air piracy. ==Reception==
Reception
The PC version received "favorable" reviews according to the review aggregation website Metacritic. Butts lauded the game's arcade-style physics model in IGNs first impressions, stating that it made gameplay "exciting and immediate". Geryk likewise complimented the arcade flight model, stating that it fit with the game's pulp fiction setting and allowed for elaborate stunt flying and fast-paced dogfighting. It is regarded as a "cult favorite" or a "cult success", generally popular only within a limited "cult following". The staff of Computer Games Magazine nominated the PC version for their 2000 "Sci-Fi Simulation of the Year" award, whose winner remains unknown. During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Crimson Skies for the "PC Action/Adventure" and "Computer Innovation" awards, both of which ultimately went to Deus Ex. It was also nominated for the "Best Story" and "Sci-fi Simulation of the Year" awards at GameSpots Best and Worst of 2000 Awards, both of which went to The Longest Journey and MechWarrior 4: Vengeance; and for the Action award at Computer Gaming Worlds 2001 Premier Awards, which went to The Operative: No One Lives Forever. It won the award for "Sound" at GameSpys Best of 2000 Awards. ==See also==
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