SSI sold 51,528 copies of
Countdown to Doomsday. At the time, Brian Walker of
Strategy Plus wrote that the game "sold like there was no tomorrow", despite receiving "some pretty indifferent reviews".
Scorpia of
Computer Gaming World in 1991 called the story "very satisfying" and the game "fun to play". She concluded that
Buck Rogers was "good, light adventuring and a nice change of pace from the fantasy line". In 1993, she called it "a surprisingly enjoyable little game" and "a quick-playing game, but fun nonetheless". In 1991,
Dragon gave the game 4 out of 5 stars.
Strategy Pluss Theo Clarke found
Countdown to Doomsdays engine and mechanics dated, noting that its graphics, limited on-screen text and statistics-heavy gameplay were "far behind" the advances of
Ultima VI and other games. He argued that its literal interpretation of
AD&D mechanics was "sluggish and artificial", and hoped that the game would spawn a
Buck Rogers module for tabletop gaming, so that players could "enjoy the inventive plot without the intrusion of the obstructive computer mechanism".
MegaTech magazine praised the absorbing gameplay.
Mega placed the game at #39 in their Top Mega Drive Games of All Time. Jim Trunzo reviewed
Buck Rogers: Countdown to Doomsday in
White Wolf #24 (Dec./Jan., 1990), rating it a 5 out of 5 and stated that "
Buck Rogers: Countdown to Doomsday is a complete translation of TSR's
Buck Rogers in the Twenty-fifth Century roleplaying game. Nothing has been lost in the process. The graphic enhancements, the ease of play, and the variety of action make
Buck Rogers a truly enjoyable experience. Join Buck and the NEO in the fight for interplanetary freedom and help the forces of liberation throw off the yoke of the infamous RAM." ==References==