Despite lacking console ports and fame outside Japan,
Buriki One was praised by trade writers as an obscure fighting games that nevertheless has a notable fighting system different from other IPs. The game was mentioned by
GameDeveloper for its realistic style, similar to the samurai Game
Bushido Blade;
GameDeveloper found it different from previous SNK games that had repeatedly used the same 2D fighting game designs, instead feeling like a wrestling game. Nevertheless, they still felt that mastering the gameplay took time.
Time Extension said the game lacked fame due to the poor execution of the
Hyper Neo Geo 64 arcade system but that the gameplay still stood out thanks to the layout involving punches and kicks. This has led to years of players looking for means to properly emulate the game's control system.
Game Hihyou called it a departure from common fighting games as a result of how it works. They praised the design that allows players to launch a big attack with little effort instead of relying on human thought and reaction. However, they felt the game took some time to get used to. They found the martial arts enjoyable as well as just characters. It was also noted that the control system also allowed players to reset their control skills.
Player One also found it different from traditional fighting games due to the depth explored in the martial arts and rules. The writer also found the character designs more realistic and mature, using Ryo as an example due to how different are his techniques from supermoves seen in previous games. Ryo in
Buriki One received this response especially from older gamers, based on SNK artist
Falcoon's illustration of him of his black gi with the artist aiming to model after the black gi from the Netflix TV series
Cobra Kai.
Den of Geek considered the boss character Silber as "a ripped off"
Akuma from the
Street Fighter fighting game series by
Capcom, but still found his design and moves be appealing enough to persuade longtime fans to enjoy seeing him in
SNKs fighting game
The King of Fighters XI as a guest character. In another list,
Den of Geek said that
Buriki One is remembered by fans due to its first depiction of Ryo as a middle-aged man; they lamented that fellow game character Gai Tendo did not have outstanding moves in
The King of Fighters XI despite having a lively personality there. In Japan,
Game Machine listed
Buriki One in their June 15, 1999 issue as being the most-successful arcade game of the month. Hashimoto said he wanted Gai in
The King of Fighters, which became true in
The King of Fighters 2000, where Gai was a side character. Gai became a fully playable character in
The King of Fighters XI. The addition of mid-bosses from
Buriki One in KOF was meant to surprise gamers; since those bosses' original moves did not "fit" in
The King of Fighters XI, developers had to change some of them. For the SNK crossover game
NeoGeo Battle Coliseum, Ryo was chosen to be playable based on his
Buriki One persona but with his father's nickname, "Mr. Karate". This game used its own type of supermoves rather than the realistic style of
Buriki One. In 2016, Watanabe said he wanted to make a new
Buriki One now that consoles came with two analog sticks. He thought the game could be refined for more fun. Game designer
Yasuyuki Oda said that creating another
Buriki One was possible in 2023. Hiroaki expressed shock upon reading the interview about a new
Buriki One being possible. ==Notes==