In Issue 13 of
Perfidious Albion, Charles Vasey and Geoff Barnard discussed this game. Barnard commented, "This is a real 'blood and guts' game in that the Gallic player has to throw everything into the attack with almost complete disregard for casualties, as they do not matter, and he has that much missile-fodder (or so it seems at the start). The game is, therefore, great fun for the Gaul even though his men can die like flies." Vasey replied, "Certainly not a game in the old tradition of Avalon Hill. The Romans are almost totally useless if it was not for their missile troops and the rule that allows them to automatically kill Gallic units surrounded by
zones of control and attacked at 2:1 ... The victory conditions are sensible and the best player wins." In his 1977 book
The Comprehensive Guide to Board Wargaming,
Nicky Palmer called the original amateur edition by Robert Bradley "much admired." He warned that despite the Gauls' huge advantage in numbers, "inspired leadership give the Romans a fair chance despite a 6–1 numerical inferiority." He concluded that the game was "moderately complex, with a rich variety of units." In his 1980 sequel,
The Best of Board Wargaming, Palmer added "One of the most original games ever designed, with a strong flavour of the tactical situation facing Julius Caesar." He concluded by giving the game an excellent "excitement" grade of 90%, saying, "Even if the Gauls lose two to three hundred combat factors they may still win!" In the 1980 book
The Complete Book of Wargames, Jon Freeman called it "one of the few legends in wargaming" for its relatively simple rules that still result in a tense and suspenseful game. In Issue 29 of
Moves (October–November 1976),
Richard Berg thought the quality of the components was average, but said they stood "second fiddle to the game itself, which is terrific." Berg liked that Roman troops cannot defend everywhere at once, and noted that because of that, "the game soon becomes a fierce struggle of sudden attacks and well-thought-out strategies." Although he noted some rule problems, he thought generally that "the rules are fairly clear, and the moderate complexity belies the problems confronting each player." He concluded with a strong recommendation, calling
Caesar "an unusually exciting game, and one that can be played by 3 or 4 as easily as 2." ==Other reviews and commentary==