Players attach
resources (taken from the cards in their hand) onto blank placeholder cards known as
domains, later "draining" them by putting a
drain counter on them to play various cards. Both players compete to complete
stories by winning
success tokens. Five success tokens wins a story; three stories wins the game. Players typically assign character cards to stories, to win struggles and gain these success tokens. Additionally, the first player to run out of cards to draw from loses the game, making
deck destruction another potentially effective strategy.
The cards Five types of card exist in Call of Cthulhu: Story Cards, Character cards, Event cards, Support cards and Conspiracy cards. All cards (except story cards) have a cost and belong to a faction (described below). Various cards have subtypes (such as
investigator,
tome, or
location). •
Story cards come from a shared deck, and are the object of the game. Players compete by placing "success tokens" on these story cards. Once a player has placed 5 success tokens they win the story, earning the option to execute (or ignore) the effect written on it. Once a player has 3 story cards they win the game. Standard players use the 10 latest story cards, of which 3 randomly chosen are in play at any time.
The Nameless City is a special promotional Story card that requires 10 success tokens but allows a player to win the game instantly. Another promotional story card is named "
The Challenge From Beyond" (after a story written in collaboration by H.P. Lovecraft and four of his correspondents), and has the opposite effect: it cannot be won like a normal story, but players may draw extra cards by scoring "successes" at it. •
Character cards are a player's agents, used to attempt to complete stories. They possess a
skill rating (used to succeed at stories) and may also have
icons, which indicate the card's abilities during the
icon struggle phase of play. •
Event cards have one-time effects and do not remain in play. •
Support cards have persistent effects, incurring lasting benefits or hindrances. •
Conspiracies are introduced in "Conspiracies of Chaos." These function similar as Story cards but are played from the players' decks.
The factions There are eight
factions in Call of Cthulhu, as well as "neutral" cards (light grey in color) that are not part of any faction. A card may only be played if a domain with that faction attached is drained (neutral cards can be paid for using any faction). •
The Agency: This "investigator" faction comprises the Blackwood Detective Agency, law enforcement agencies, and others involved in criminal justice. Its symbol is a badge, and its color is blue. •
Miskatonic University: This "investigator" faction represents the academic prowess of Lovecraft's fictional
Miskatonic University, as well as other academic groups. Its symbol is a scroll, and its color is gold. •
The Syndicate: This "investigator" faction represents the
underworld element of human society, including mobsters, killers and journalists. It mainly focuses on Danny O'Bannion's gang and its contacts. Its symbol is a dollar sign in a triangle and its color is dark brown. •
The Order of the Silver Twilight: This "investigator" faction is a later addition to the game and is based on the secret cabal of the same name from the Call of Cthulhu mythos, whose members must pass through successive ranks of occult initiation and ritual to emerge into the inner sanctum of the Order, there to pursue their quest for ultimate earthly - and unearthly - power. Its symbol is a trident in a cross, and its color is silver grey. •
Cthulhu: This "mythos" faction includes
Cthulhu himself, as well as his associated cultists and monsters (such as
deep ones and
shoggoths). Its symbol is a squid, and its color is green. •
Hastur: This "mythos" faction centers on
Hastur, especially his
King in Yellow aspect, as well as his worshippers and minions, largely human
psychopaths and monstrous
Byakhees, as well as
werewolves. Its symbol is the
Yellow Sign, and its color is yellow. •
Yog-Sothoth: This "mythos" faction centers on
Yog-Sothoth, and the scholars who worship it, as well as various trans-dimensional beings including
Nightgaunts and
Star vampires; it also hosts several
undead monsters. Its symbol is a key, and its color is purple. •
Shub-Niggurath: This "mythos" faction centers on
Shub-Niggurath and the many, many monsters she is responsible for creating (notably
Dark Young,
ghouls, and
Dholes). Its symbol is a goat's head, and its color is red. ==Availability==